FS25 Reference

Vehicle XML Reference

Search by section ID (example: design15Configurations) and jump straight to it. This is the GIANTS vehicle.xml validation reference, rebuilt into a modder-friendly reader with XML-style folding.

FS25 v1.16.0.0 Source: vehicle.html Updated: 2026-02-15 20:47
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sprayer

Link
<sprayer allowsSpraying="true"Description: Allows spraying
Type: Boolean
Default: true
Required: no
activateTankOnLowering="false"Description: Activate tank on lowering
Type: Boolean
Default: false
Required: no
fillVolumeIndex="integer"Description: Fill volume index
Type: Integer
Required: no
activateOnLowering="false"Description: Activate on lowering
Type: Boolean
Default: false
Required: no
fillVolumeDischargeScrollSpeed="0 0 0"Description: Fill volume discharge scroll speed
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
fillUnitIndex="1"Description: Fill unit index
Type: Integer
Default: 1
Required: no
unloadInfoIndex="1"Description: Unload info index
Type: Integer
Default: 1
Required: no
>

<sprayTypes>
<sprayType fillTypes="string"Description: Fill types
Type: String
Required: no
foldMinLimit="0"Description: Fold min. time
Type: Float
Default: 0
Required: no
supportsVariableWorkWidth="true"Description: Spray type support variable work width
Type: Boolean
Default: true
Required: no
fillUnitIndex="integer"Description: Fill unit index
Type: Integer
Required: no
foldingConfigurationIndices="1 2 .. n"Description: List of folding configuration indices to activate spray type
Type: Multiple values
Required: no
unloadInfoIndex="integer"Description: Unload info index
Type: Integer
Required: no
workModeIndex="integer"Description: Index of work mode to activate spray type
Type: Integer
Required: no
foldingConfigurationIndex="integer"Description: Index of folding configuration to activate spray type
Type: Integer
Required: no
foldMaxLimit="1"Description: Fold max. time
Type: Float
Default: 1
Required: no
fillVolumeIndex="integer"Description: Fill volume index
Type: Integer
Required: no
>

<effects>
<effectNode effectNode="string"Description: Effect node
Type: String
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
alphaScale="1"Description: (ParticleEffect) Scale for the color alpha value
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
velocityScale="float"Description: (ParticleEffect) Overwrite velocity scale of particles (only if world space)
Type: Float
Required: no
alignXAxisToWorldNode="node"Description: (ShaderPlaneEffect) Custom node that is used for the alignment instead of the effect node
Type: Index to i3d node or i3d mapping identifier
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
uvScale="float"Description: (ShaderPlaneEffect) UV Scale
Type: Float
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
>

<objectChange scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
deleteInactive="boolean"Description: delete if object change is active
Type: Boolean
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
shaderParameterSetRecursive="false"Description: Shader parameter is applied to all child nodes recursively
Type: Boolean
Default: false
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
fadeTime="0"Description: Fade time which activated the object change
Type: Float
Default: 0
Required: no
centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
deleteActive="boolean"Description: delete if object change is active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
workModeIndex="integer"Description: Index of current work mode to activate it
Type: Integer
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<particleSystem lifespan="float"Description: Lifespan
Type: Float
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
delay="float"Description: Activation delay
Type: Float
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
/>

<testArea widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<motionPathEffect stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
scrollLength="1"Description: (MotionPathEffect) Scroll length to wrap around
Type: Float
Default: 1
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
speedFuncParam="string"Description: Additional string parameter that is passed to the speedFunc
Type: String
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
speedFunc="string"Description: Lua speed function
Type: String
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
/>

<linkNode node="string"Description: Link node
Type: String
Required: no
/>

<variableState referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
referenceUseVehicleSpeed="false"Description: (VariableMotionPathEffect) Use vehicle speed as reference value
Type: Boolean
Default: false
Required: no
referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
>

<state visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
speedScale="float"Description: (VariableMotionPathEffect) Speed scale in this state
Type: Float
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
scale="x y z"Description: (VariableMotionPathEffect) Scale of the mesh in this state
Type: Scale values (x, y, z)
Required: no
density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
/>

</variableState>
<snowPlowEffect scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
/>

</effectNode>
</effects>
<sounds>
<work priority="MEDIUM"Description: Priority of the sound
Type: String
Default: MEDIUM
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
template="string"Description: Sound template name
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
>

<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<loopSynthesisLoad>
<modifier type="string"Description: Modifier type
Type: String
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<randomization maxVolume="float"Description: Max volume
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
/>

</pitch>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
/>

</volume>
<lowpassCutoffFrequency outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

</work>
<spray debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
template="string"Description: Sound template name
Type: String
Required: no
priority="MEDIUM"Description: Priority of the sound
Type: String
Default: MEDIUM
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
>

<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
/>

<lowpassGain outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier type="string"Description: Modifier type
Type: String
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<lowpassResonance outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<loopSynthesisRpm>
<modifier type="string"Description: Modifier type
Type: String
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier value="float"Description: Source value of modifier type
Type: Float
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
/>

</volume>
<lowpassCutoffFrequency outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<loopSynthesisLoad>
<modifier value="float"Description: Source value of modifier type
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
/>

</loopSynthesisLoad>
</spray>
</sounds>
<objectChange massActive="float"Description: mass if object change is active
Type: Float
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
shaderParameterSetRecursive="false"Description: Shader parameter is applied to all child nodes recursively
Type: Boolean
Default: false
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
deleteActive="boolean"Description: delete if object change is active
Type: Boolean
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
deleteInactive="boolean"Description: delete if object change is active
Type: Boolean
Required: no
/>

<ai>
<areaMarkers rightNode="node"Description: AI area right node
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: AI area left node
Type: Index to i3d node or i3d mapping identifier
Required: no
sideOffset="0"Description: Side offset of the ai markers to the center of the leading vehicle
Type: Float
Default: 0
Required: no
backNode="node"Description: AI area back node
Type: Index to i3d node or i3d mapping identifier
Required: no
sideOffsetHeadlandAlternate="false"Description: Alternate the side offset during headland work
Type: Boolean
Default: false
Required: no
validityOffset="0"Description: Side offset on the validity checks of the segments
Type: Float
Default: 0
Required: no
width="float"Description: Working width of the ai implement
Type: Float
Default: automatically calculated based on distance between ai markers while activating the ai
Required: no
/>

<collisionTrigger width="4"Description: Width of ai collision trigger
Type: Float
Default: 4
Required: no
backNode="node"Description: Collision trigger node while driving backwards (Z-Axis pointing backwards)
Type: Index to i3d node or i3d mapping identifier
Required: no
node="node"Description: Collision trigger node
Type: Index to i3d node or i3d mapping identifier
Required: no
useSize="false"Description: Use vehicle size box to calculate the ai collision box (will be placed in front of it)
Type: Boolean
Default: false
Required: no
length="5"Description: Max. length of ai collision trigger
Type: Float
Default: 5
Required: no
height="3"Description: Width of ai collision trigger
Type: Float
Default: 3
Required: no
/>

<sizeMarkers rightNode="node"Description: Size area right node
Type: Index to i3d node or i3d mapping identifier
Required: no
backNode="node"Description: Size area back node
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Size area left node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</ai>
<animationNodes>
<animationNode shaking="0 0 0 0"Description: (ShakeAnimation) Shaking scale for shader parameters
Type: Multiple values (x, y, z, w)
Default: 0 0 0 0
Required: no
scrollSpeed="1"Description: (ScrollingAnimation) Scroll speed
Type: Float
Default: 1
Required: no
turnedOffSubDivisions="1"Description: Amount of sub divisions which have the same state
Type: Float
Default: 1
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
minAlphaForTurnOff="0"Description: Min. alpha for turn off (speed [0-1])
Type: Float
Default: 0
Required: no
speedFunc="string"Description: Lua speed function
Type: String
Required: no
rotSpeed="1"Description: Rotation speed
Type: Angle
Default: 1
Required: no
turnOnOffVariance="float"Description: Turn off time variance
Type: Float
Required: no
turnOffFadeTime="2"Description: Turn off fade time
Type: Float
Default: 2
Required: no
shaderComponentScale="1 0 0 0"Description: Shader parameter name
Type: Multiple values (x, y, z, w)
Default: 1 0 0 0
Required: no
turnedOffPosition="float"Description: (ScrollingAnimation) Target position while turned off
Type: Float
Required: no
shaderParameterComponent="1"Description: (ScrollingAnimation) Shader parameter component
Type: Float
Default: 1
Required: no
type="string"Description: (ScrollingAnimation) Fill type name
Type: String
Required: no
rotAxis="2"Description: Rotation axis
Type: Float
Default: 2
Required: no
turnOnFadeTime="2"Description: Turn on fade time
Type: Float
Default: 2
Required: no
class="RotationAnimation"Description: Animation class (RotationAnimation | RotationAnimationSpikes | RotationAnimationSpikesGravity | ScrollingAnimation | ShakeAnimation)
Type: String
Default: RotationAnimation
Required: no
scrollLength="1"Description: (ScrollingAnimation) Scroll length
Type: Float
Default: 1
Required: no
shaderParameterName="string"Description: Shader parameter name
Type: String
Required: no
speedFuncParam="string"Description: Additional string parameter that is passed to the speedFunc
Type: String
Required: no
turnedOffRotation="angle"Description: (RotationAnimation) Target rotation while turned off
Type: Angle
Required: no
shaderParameterPrevName="automatically calculated from #shaderParameterName"Description: Prev Shader parameter name
Type: String
Default: automatically calculated from #shaderParameterName
Required: no
>

<spikes moveDownRange="x y"Description: (RotationAnimationSpikes) Move down range
Type: Rotation values (x, y)
Required: no
maxTrans="float"Description: (RotationAnimationSpikes) Max. spike translation
Type: Float
Required: no
moveUpRange="x y"Description: (RotationAnimationSpikes) Move up range
Type: Rotation values (x, y)
Required: no
maxRot="angle"Description: (RotationAnimationSpikes) Max. spike rotation
Type: Angle
Required: no
minRot="angle"Description: (RotationAnimationSpikes) Min. spike rotation
Type: Angle
Required: no
transAxis="3"Description: (RotationAnimationSpikes) Translation axis (disables the rotation adjustment of the spike)
Type: Integer
Default: 3
Required: no
gravityFactor="float"Description: (RotationAnimationSpikesGravity) Factor to adjust how fast the spike adjusts and falls down
Type: Float
Required: no
inverted="false"Description: (RotationAnimationSpikes) Min. and max. rotation/translation of spikes are inverted
Type: Boolean
Default: false
Required: no
rotAxis="3"Description: (RotationAnimationSpikes) Rotation axis
Type: Integer
Default: 3
Required: no
>

<spike node="node"Description: (RotationAnimationSpikes) Spike node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</spikes>
</animationNode>
</animationNodes>
<turnedAnimation name="string"Description: Turned animation name
Type: String
Required: no
turnOnSpeedScale="1"Description: Speed Scale while turned on
Type: Float
Default: 1
Required: no
externalFill="true"Description: Animation is played while sprayer is externally filled
Type: Boolean
Default: true
Required: no
turnOffSpeedScale="float"Description: Speed Scale while turned off
Type: Float
Default: Inversed #turnOnSpeedScale
Required: no
/>

<usageScales workingWidth="12"Description: Work width
Type: Float
Default: 12
Required: no
workAreaIndex="integer"Description: Work area that is used for working width reference instead of #workingWidth
Type: Integer
Required: no
/>

</sprayType>
</sprayTypes>
<pulseWidthModulationConfigurations isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
isAlwaysActive="false"Description: Pulse width modulation is always active
Type: Boolean
Default: false
Required: no
>

<pulseWidthModulationConfiguration vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
>

<objectChange shaderParameterSetRecursive="false"Description: Shader parameter is applied to all child nodes recursively
Type: Boolean
Default: false
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
deleteActive="boolean"Description: delete if object change is active
Type: Boolean
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
deleteInactive="boolean"Description: delete if object change is active
Type: Boolean
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
/>

<attacherJoint allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
fillUnitIndex="1"Description: Reference fill unit index
Type: Integer
Default: 1
Required: no
maxFillLevel="1"Description: Max. fill level to activate attacher joint (pct between 0 and 1)
Type: Float
Default: 1
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
minFillLevel="0"Description: Min. fill level to activate attacher joint (pct between 0 and 1)
Type: Float
Default: 0
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
fillUnitTopArmOnly="false"Description: Block attaching of implements with top arm only
Type: Boolean
Default: false
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
>

<attachSound loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
template="string"Description: Sound template name
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
priority="MEDIUM"Description: Priority of the sound
Type: String
Default: MEDIUM
Required: no
>

<loopSynthesisLoad>
<modifier value="float"Description: Source value of modifier type
Type: Float
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
/>

</loopSynthesisLoad>
<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier value="float"Description: Source value of modifier type
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
/>

</lowpassGain>
<randomization maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
/>

<volume outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
>

<modifier value="float"Description: Source value of modifier type
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
/>

</volume>
<pitch outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
>

<modifier type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
/>

</pitch>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<loopSynthesisRpm>
<modifier type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
/>

</loopSynthesisRpm>
</attachSound>
<topArm mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
>

<objectChange movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
deleteInactive="boolean"Description: delete if object change is active
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
shaderParameterSetRecursive="false"Description: Shader parameter is applied to all child nodes recursively
Type: Boolean
Default: false
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
deleteActive="boolean"Description: delete if object change is active
Type: Boolean
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
/>

</topArm>
<objectChange movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
shaderParameterSetRecursive="false"Description: Shader parameter is applied to all child nodes recursively
Type: Boolean
Default: false
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
deleteActive="boolean"Description: delete if object change is active
Type: Boolean
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
deleteInactive="boolean"Description: delete if object change is active
Type: Boolean
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
/>

<bottomArm updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<armLeft referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</bottomArm>
<detachSound linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
priority="MEDIUM"Description: Priority of the sound
Type: String
Default: MEDIUM
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
template="string"Description: Sound template name
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
>

<lowpassGain outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
>

<modifier type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
/>

</lowpassGain>
<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
/>

</pitch>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
<lowpassResonance outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<randomization maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
/>

<loopSynthesisRpm>
<modifier type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassCutoffFrequency outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
/>

</loopSynthesisLoad>
</detachSound>
<visualAlignNode delayedOnAttach="true"Description: Node is updated after the smooth attach is finished
Type: Boolean
Default: true
Required: no
node="node"Description: Node of movingPart that should point towards the inputAttacherJoint node of the implement
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<rotationNode2 lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
/>

<subType brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
/>

<schema liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
/>

<dependentComponentJoint index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
/>

<steeringBars rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
/>

<rotationNode upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
/>

<visuals nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>

<transNode minY="float"Description: Min Y translation
Type: Float
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
>

<dependentBottomArm node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
/>

</transNode>
<distanceToGround upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
/>

<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<additionalJoint node="node"Description: Additional joint node to connect
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>

</attacherJoint>
<size lengthOffset="float"Description: length offset
Type: Float
Required: no
height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
minHeight="float"Description: Minimum height of the vehicle when loaded in this configuration
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
minWidth="float"Description: Minimum width of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
minLength="float"Description: Minimum length of the vehicle when loaded in this configuration
Type: Float
Required: no
/>

<component node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<dependentComponentJoint transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
/>

</component>
<dependentConfiguration name="string"Description: Name of the other configuration to set
Type: String
Required: no
index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
/>

<foliageBendingModifier index="integer"Description: Bending node index
Type: Integer
Required: no
minX="float"Description: Min. width
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
/>

<sprayerNozzles>
<nozzle translation="x y z"Description: Translation offset from the defined node
Type: Translation values (x, y, z)
Required: no
node="node"Description: Nozzle Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="x y z"Description: Rotation offset from the defined node
Type: Rotation values (x, y, z)
Required: no
/>

</sprayerNozzles>
<weedSpotSpraySensors>
<sensorNode rotation="0 0 0"Description: Rotation offset from node
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
bracketSize="1"Description: Size of the bracket
Type: Float
Default: 1
Required: no
id="string"Description: Sensor identifier of the type to use
Type: String
Required: no
node="string"Description: Name of node in i3d mapping
Type: String
Required: no
translation="0 0 0"Description: Translation offset from node
Type: Translation values (x, y, z)
Default: 0 0 0
Required: no
/>

</weedSpotSpraySensors>
<aiAgent width="float"Description: AI vehicle width
Type: Float
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
/>

<material ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
useBaseColor="false"Description: Use base vehicle color
Type: Boolean
Default: false
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
useRimColor="false"Description: Use rim color
Type: Boolean
Default: false
Required: no
useDesignColorIndex="integer"Description: Use color of the design color with the defined index (1-16)
Type: Integer
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
>

<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>

<textures specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
/>

<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
/>

<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>

<clearCoat smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
/>

<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>

</material>
<xmlOverwrites>
<set value="string"Description: Target value to set in parent file
Type: String
Required: no
path="string"Description: Path change in parent xml
Type: String
Required: no
/>

<clearList keepIndex="integer"Description: Index of list to keep
Type: Integer
Required: no
path="string"Description: List to clear but keep one item
Type: String
Required: no
/>

<remove path="string"Description: Path to remove from parent xml
Type: String
Required: no
/>

</xmlOverwrites>
<shopOffset translation="x y z"Description: Shop translation offset when this config is used
Type: Translation values (x, y, z)
Required: no
rotation="x y z"Description: Shop rotation offset when this config is used
Type: Rotation values (x, y, z)
Required: no
/>

<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>

</pulseWidthModulationConfiguration>
</pulseWidthModulationConfigurations>
<effects>
<effectNode effectNode="string"Description: Effect node
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
uvScale="float"Description: (ShaderPlaneEffect) UV Scale
Type: Float
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
alphaScale="1"Description: (ParticleEffect) Scale for the color alpha value
Type: Float
Default: 1
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
velocityScale="float"Description: (ParticleEffect) Overwrite velocity scale of particles (only if world space)
Type: Float
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
alignXAxisToWorldNode="node"Description: (ShaderPlaneEffect) Custom node that is used for the alignment instead of the effect node
Type: Index to i3d node or i3d mapping identifier
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
>

<objectChange movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
shaderParameterSetRecursive="false"Description: Shader parameter is applied to all child nodes recursively
Type: Boolean
Default: false
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
deleteInactive="boolean"Description: delete if object change is active
Type: Boolean
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
fadeTime="0"Description: Fade time which activated the object change
Type: Float
Default: 0
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
deleteActive="boolean"Description: delete if object change is active
Type: Boolean
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
workModeIndex="integer"Description: Index of current work mode to activate it
Type: Integer
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
/>

<motionPathEffect speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
speedFunc="string"Description: Lua speed function
Type: String
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
scrollLength="1"Description: (MotionPathEffect) Scroll length to wrap around
Type: Float
Default: 1
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
speedFuncParam="string"Description: Additional string parameter that is passed to the speedFunc
Type: String
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
/>

<variableState referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceUseVehicleSpeed="false"Description: (VariableMotionPathEffect) Use vehicle speed as reference value
Type: Boolean
Default: false
Required: no
>

<state scale="x y z"Description: (VariableMotionPathEffect) Scale of the mesh in this state
Type: Scale values (x, y, z)
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
speedScale="float"Description: (VariableMotionPathEffect) Speed scale in this state
Type: Float
Required: no
/>

</variableState>
<snowPlowEffect maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
/>

<particleSystem particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
delay="float"Description: Activation delay
Type: Float
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
/>

<testArea widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<linkNode node="string"Description: Link node
Type: String
Required: no
/>

</effectNode>
</effects>
<sounds>
<work pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
priority="MEDIUM"Description: Priority of the sound
Type: String
Default: MEDIUM
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
template="string"Description: Sound template name
Type: String
Required: no
>

<randomization minPitch="float"Description: Max pitch
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
/>

<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
/>

</pitch>
<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier value="float"Description: Source value of modifier type
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
/>

</volume>
<lowpassResonance outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<loopSynthesisRpm>
<modifier value="float"Description: Source value of modifier type
Type: Float
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
/>

</loopSynthesisRpm>
<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<loopSynthesisLoad>
<modifier type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
/>

</loopSynthesisLoad>
<lowpassCutoffFrequency outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

</work>
<spray linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
priority="MEDIUM"Description: Priority of the sound
Type: String
Default: MEDIUM
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
template="string"Description: Sound template name
Type: String
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
>

<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>

<modifier type="string"Description: Modifier type
Type: String
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
<lowpassCutoffFrequency outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassGain outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<randomization maxVolume="float"Description: Max volume
Type: Float
Required: no
isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
/>

<loopSynthesisRpm>
<modifier type="string"Description: Modifier type
Type: String
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisRpm>
<lowpassResonance outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
/>

</loopSynthesisLoad>
<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
/>

</pitch>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

</spray>
</sounds>
<animationNodes>
<animationNode type="string"Description: (ScrollingAnimation) Fill type name
Type: String
Required: no
turnOffFadeTime="2"Description: Turn off fade time
Type: Float
Default: 2
Required: no
turnOnFadeTime="2"Description: Turn on fade time
Type: Float
Default: 2
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotSpeed="1"Description: Rotation speed
Type: Angle
Default: 1
Required: no
turnedOffPosition="float"Description: (ScrollingAnimation) Target position while turned off
Type: Float
Required: no
class="RotationAnimation"Description: Animation class (RotationAnimation | RotationAnimationSpikes | RotationAnimationSpikesGravity | ScrollingAnimation | ShakeAnimation)
Type: String
Default: RotationAnimation
Required: no
turnedOffSubDivisions="1"Description: Amount of sub divisions which have the same state
Type: Float
Default: 1
Required: no
scrollSpeed="1"Description: (ScrollingAnimation) Scroll speed
Type: Float
Default: 1
Required: no
shaderParameterComponent="1"Description: (ScrollingAnimation) Shader parameter component
Type: Float
Default: 1
Required: no
minAlphaForTurnOff="0"Description: Min. alpha for turn off (speed [0-1])
Type: Float
Default: 0
Required: no
shaking="0 0 0 0"Description: (ShakeAnimation) Shaking scale for shader parameters
Type: Multiple values (x, y, z, w)
Default: 0 0 0 0
Required: no
shaderComponentScale="1 0 0 0"Description: Shader parameter name
Type: Multiple values (x, y, z, w)
Default: 1 0 0 0
Required: no
speedFunc="string"Description: Lua speed function
Type: String
Required: no
shaderParameterName="string"Description: Shader parameter name
Type: String
Required: no
turnedOffRotation="angle"Description: (RotationAnimation) Target rotation while turned off
Type: Angle
Required: no
speedFuncParam="string"Description: Additional string parameter that is passed to the speedFunc
Type: String
Required: no
turnOnOffVariance="float"Description: Turn off time variance
Type: Float
Required: no
shaderParameterPrevName="automatically calculated from #shaderParameterName"Description: Prev Shader parameter name
Type: String
Default: automatically calculated from #shaderParameterName
Required: no
rotAxis="2"Description: Rotation axis
Type: Float
Default: 2
Required: no
scrollLength="1"Description: (ScrollingAnimation) Scroll length
Type: Float
Default: 1
Required: no
>

<spikes minRot="angle"Description: (RotationAnimationSpikes) Min. spike rotation
Type: Angle
Required: no
maxTrans="float"Description: (RotationAnimationSpikes) Max. spike translation
Type: Float
Required: no
inverted="false"Description: (RotationAnimationSpikes) Min. and max. rotation/translation of spikes are inverted
Type: Boolean
Default: false
Required: no
maxRot="angle"Description: (RotationAnimationSpikes) Max. spike rotation
Type: Angle
Required: no
gravityFactor="float"Description: (RotationAnimationSpikesGravity) Factor to adjust how fast the spike adjusts and falls down
Type: Float
Required: no
transAxis="3"Description: (RotationAnimationSpikes) Translation axis (disables the rotation adjustment of the spike)
Type: Integer
Default: 3
Required: no
moveDownRange="x y"Description: (RotationAnimationSpikes) Move down range
Type: Rotation values (x, y)
Required: no
rotAxis="3"Description: (RotationAnimationSpikes) Rotation axis
Type: Integer
Default: 3
Required: no
moveUpRange="x y"Description: (RotationAnimationSpikes) Move up range
Type: Rotation values (x, y)
Required: no
>

<spike node="node"Description: (RotationAnimationSpikes) Spike node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</spikes>
</animationNode>
</animationNodes>
<doubledAmount activateText="action_activateDoubledSprayAmount"Description: Activate text
Type: String or l10n key
Default: action_activateDoubledSprayAmount
Required: no
deactivateText="action_deactivateDoubledSprayAmount"Description: Deactivated text
Type: String or l10n key
Default: action_deactivateDoubledSprayAmount
Required: no
toggleButton="IMPLEMENT_EXTRA4"Description: Name of input action to toggle doubled amount
Type: String
Default: IMPLEMENT_EXTRA4
Required: no
decreasedSpeed="float"Description: Speed while doubled amount is sprayed
Type: Float
Default: automatically calculated
Required: no
decreaseFactor="0.5"Description: Decrease factor that is applied on speedLimit while doubled amount is sprayed
Type: Float
Default: 0.5
Required: no
/>

<turnedAnimation turnOffSpeedScale="float"Description: Speed Scale while turned off
Type: Float
Default: Inversed #turnOnSpeedScale
Required: no
turnOnSpeedScale="1"Description: Speed Scale while turned on
Type: Float
Default: 1
Required: no
externalFill="true"Description: Animation is played while sprayer is externally filled
Type: Boolean
Default: true
Required: no
name="string"Description: Turned animation name
Type: String
Required: no
/>

<nozzles foldingConfigurationIndex="1"Description: Folding configuration index to use these nozzles
Type: Integer
Default: 1
Required: no
>

<nozzle node="node"Description: Nozzle Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="x y z"Description: Rotation offset from the defined node
Type: Rotation values (x, y, z)
Required: no
translation="x y z"Description: Translation offset from the defined node
Type: Translation values (x, y, z)
Required: no
/>

</nozzles>
<usageScales workingWidth="12"Description: Working width
Type: Float
Default: 12
Required: no
workAreaIndex="integer"Description: Work area that is used for working width reference instead of #workingWidth
Type: Integer
Required: no
scale="1"Description: Usage scale
Type: Float
Default: 1
Required: no
>

<sprayUsageScale scale="float"Description: Scale
Type: Float
Required: no
fillType="string"Description: Fill type name
Type: String
Required: no
/>

</usageScales>
<speedDependentApplication isSupported="boolean"Description: Spreader / sprayer does automatically reduce the application rate while driving slower
Type: Boolean
Default: by default supported on all except sprayers
Required: no
/>

<animation name="string"Description: Spray animation name
Type: String
Required: no
/>

</sprayer>