foldable
<foldable>
<foldingConfigurations postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
>
<foldingConfiguration price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
workingWidth="float"Description: Working width to display in shop
Type: Float
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
>
<attacherJoint rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
maxFillLevel="1"Description: Max. fill level to activate attacher joint (pct between 0 and 1)
Type: Float
Default: 1
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
minFillLevel="0"Description: Min. fill level to activate attacher joint (pct between 0 and 1)
Type: Float
Default: 0
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
fillUnitTopArmOnly="false"Description: Block attaching of implements with top arm only
Type: Boolean
Default: false
Required: no
fillUnitIndex="1"Description: Reference fill unit index
Type: Integer
Default: 1
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
>
<topArm translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
>
<objectChange centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
deleteInactive="boolean"Description: delete if object change is active
Type: Boolean
Required: no
deleteActive="boolean"Description: delete if object change is active
Type: Boolean
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
shaderParameterSetRecursive="false"Description: Shader parameter is applied to all child nodes recursively
Type: Boolean
Default: false
Required: no
/>
</topArm>
<detachSound loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
priority="MEDIUM"Description: Priority of the sound
Type: String
Default: MEDIUM
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
template="string"Description: Sound template name
Type: String
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
>
<lowpassCutoffFrequency outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>
<randomization isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>
<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</pitch>
<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
/>
</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>
<loopSynthesisRpm>
<modifier type="string"Description: Modifier type
Type: String
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisRpm>
<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
/>
</loopSynthesisLoad>
<volume outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
>
<modifier value="float"Description: Source value of modifier type
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
/>
</volume>
</detachSound>
<objectChange rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
shaderParameterSetRecursive="false"Description: Shader parameter is applied to all child nodes recursively
Type: Boolean
Default: false
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
deleteInactive="boolean"Description: delete if object change is active
Type: Boolean
Required: no
deleteActive="boolean"Description: delete if object change is active
Type: Boolean
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
/>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>
<attachSound innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
priority="MEDIUM"Description: Priority of the sound
Type: String
Default: MEDIUM
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
template="string"Description: Sound template name
Type: String
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
/>
<loopSynthesisLoad>
<modifier type="string"Description: Modifier type
Type: String
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisLoad>
<volume outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
>
<modifier type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
/>
</volume>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>
<pitch outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
>
<modifier value="float"Description: Source value of modifier type
Type: Float
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
/>
</pitch>
<lowpassGain outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
/>
</lowpassGain>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
/>
</loopSynthesisRpm>
<lowpassCutoffFrequency outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>
<lowpassResonance outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
/>
</attachSound>
<dependentComponentJoint transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>
<bottomArm startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
>
<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
</bottomArm>
<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
/>
<visualAlignNode delayedOnAttach="true"Description: Node is updated after the smooth attach is finished
Type: Boolean
Default: true
Required: no
node="node"Description: Node of movingPart that should point towards the inputAttacherJoint node of the implement
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<rotationNode startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
/>
<visuals nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
>
<dependentBottomArm threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
</transNode>
<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<additionalJoint node="node"Description: Additional joint node to connect
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>
<rotationNode2 upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<subType subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
/>
</attacherJoint>
<foliageBendingModifier minX="float"Description: Min. width
Type: Float
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
index="integer"Description: Bending node index
Type: Integer
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
/>
<material useRimColor="false"Description: Use rim color
Type: Boolean
Default: false
Required: no
ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
useDesignColorIndex="integer"Description: Use color of the design color with the defined index (1-16)
Type: Integer
Required: no
useBaseColor="false"Description: Use base vehicle color
Type: Boolean
Default: false
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
>
<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
/>
<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>
<detail specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
/>
<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>
<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>
<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>
</material>
<foldingParts attachingMinLimit="0"Description: Attach fold min. limit
Type: Float
Default: 0
Required: no
ignoreFoldMiddleWhileFolded="false"Description: While the tool is folded pressing the lowering button will only control the attacher joint state, not the fold state. The lowering key has only function if the tool is unfolded. (only if fold middle time defined)
Type: Boolean
Default: false
Required: no
crabSteeringMaxLimit="0"Description: Crab steering change fold min. limit
Type: Float
Default: 0
Required: no
toggleCoverMaxLimit="1"Description: Toggle cover fold max. limit
Type: Float
Default: 1
Required: no
posDirectionText="$l10n_action_foldOBJECT"Description: Positive direction text
Type: String or l10n key
Default: $l10n_action_foldOBJECT
Required: no
loadMovingToolStatesMinLimit="0"Description: Load moving tool states fold min. limit
Type: Float
Default: 0
Required: no
turnOnFoldMinLimit="0"Description: Turn on fold min. limit
Type: Float
Default: 0
Required: no
loweringMaxLimit="1"Description: Lowering fold max. limit
Type: Float
Default: 1
Required: no
requiresPower="true"Description: Vehicle needs to be powered to change folding state
Type: Boolean
Default: true
Required: no
startAnimTime="float"Description: Start animation time
Type: Float
Default: Depending on startMoveDirection
Required: no
foldMiddleAnimTime="float"Description: Fold middle anim time
Type: Float
Required: no
startMoveDirection="0"Description: Start move direction
Type: Integer
Default: 0
Required: no
foldInputButton="IMPLEMENT_EXTRA2"Description: Fold Input action
Type: String
Default: IMPLEMENT_EXTRA2
Required: no
turnOnFoldMaxLimit="1"Description: Turn on fold max. limit
Type: Float
Default: 1
Required: no
detachingMaxLimit="1"Description: Detach fold max. limit
Type: Float
Default: 1
Required: no
turnOnFoldDirection="integer"Description: Turn on fold direction
Type: Integer
Required: no
dynamicMountMaxLimit="1"Description: Dynamic mount fold max. limit
Type: Float
Default: 1
Required: no
dynamicMountMinLimit="0"Description: Dynamic mount fold min. limit
Type: Float
Default: 0
Required: no
unfoldWarning="$l10n_warning_firstUnfoldTheTool"Description: Unfold warning (Triggered when not in the right folding state for certain action (due to min/max limits))
Type: String or l10n key
Default: $l10n_warning_firstUnfoldTheTool
Required: no
allowDetachingWhileFolding="false"Description: Allow detaching while folding
Type: Boolean
Default: false
Required: no
foldMiddleDirection="1"Description: Fold middle direction
Type: Integer
Default: 1
Required: no
crabSteeringMinLimit="1"Description: Crab steering change fold max. limit
Type: Float
Default: 1
Required: no
lowerWhileDetach="false"Description: If tool is in fold middle state it gets lowered on detach and lifted while it's attached again
Type: Boolean
Default: false
Required: no
keepFoldingWhileDetached="boolean"Description: If set to 'true' the tool is still continuing with the folding animation after the tool is detached, otherwise it's stopped
Type: Boolean
Default: true for mobile platform, otherwise false
Required: no
foldMiddleAIRaiseDirection="integer"Description: Fold middle AI raise direction
Type: Integer
Default: same as foldMiddleDirection
Required: no
objectText="vehicle typeDesc"Description: override OBJECT text inserted in folding action string
Type: String or l10n key
Default: vehicle typeDesc
Required: no
loweringMinLimit="0"Description: Lowering fold min. limit
Type: Float
Default: 0
Required: no
loadMovingToolStatesMaxLimit="1"Description: Load moving tool states fold max. limit
Type: Float
Default: 1
Required: no
foldMiddleInputButton="LOWER_IMPLEMENT"Description: Fold middle Input action
Type: String
Default: LOWER_IMPLEMENT
Required: no
middleNegDirectionText="$l10n_action_lowerOBJECT"Description: Negative middle direction text
Type: String or l10n key
Default: $l10n_action_lowerOBJECT
Required: no
detachingMinLimit="0"Description: Detach fold min. limit
Type: Float
Default: 0
Required: no
foldWhileDetach="false"Description: Fold the tool while it is being detached
Type: Boolean
Default: false
Required: no
toggleCoverMinLimit="0"Description: Toggle cover fold min. limit
Type: Float
Default: 0
Required: no
allowUnfoldingByAI="true"Description: Allow folding by AI
Type: Boolean
Default: true
Required: no
detachWarning="$l10n_warning_doNotDetachWhileFolding"Description: Detach warning (Triggered when trying to detach while currently folding)
Type: String or l10n key
Default: $l10n_warning_doNotDetachWhileFolding
Required: no
negDirectionText="$l10n_action_unfoldOBJECT"Description: Negative direction text
Type: String or l10n key
Default: $l10n_action_unfoldOBJECT
Required: no
useParentFoldingState="false"Description: The fold state can not be controlled manually. It's always a copy of the fold state of the parent vehicle.
Type: Boolean
Default: false
Required: no
releaseBrakesWhileFolding="false"Description: If set to 'true' the tool is releasing it's brakes while the folding is active
Type: Boolean
Default: false
Required: no
middlePosDirectionText="$l10n_action_liftOBJECT"Description: Positive middle direction text
Type: String or l10n key
Default: $l10n_action_liftOBJECT
Required: no
attachingMaxLimit="1"Description: Attach fold max. limit
Type: Float
Default: 1
Required: no
allowControlWhileFolding="true"Description: Allow controlling of vehicle while folding is in progress
Type: Boolean
Default: true
Required: no
>
<foldingPart animationName="string"Description: Animation name
Type: String
Required: no
speedScale="1"Description: Speed scale
Type: Float
Default: 1
Required: no
loweringDuration="1"Description: lowering duration if folding part
Type: Float
Default: 1
Required: no
maxDelayDuration="7.5"Description: Max. duration of distance delay until movement is forced. Decreases by half when not moving
Type: Float
Default: 7.5
Required: no
skipDelayOnReverse="true"Description: While reversing the delay is completely skipped
Type: Boolean
Default: true
Required: no
rootNode="node"Description: Root node for animation clip
Type: Index to i3d node or i3d mapping identifier
Required: no
anchorActor="0"Description: Component joint anchor actor
Type: Integer
Default: 0
Required: no
delayDistance="float"Description: Distance to be moved by the vehicle until part is played
Type: Float
Required: no
animationClip="string"Description: Animation clip name
Type: String
Required: no
previousDuration="1"Description: lowering duration if previous part
Type: Float
Default: 1
Required: no
componentJointIndex="integer"Description: Component joint index
Type: Integer
Required: no
aiSkipDelay="false"Description: Defines if the AI uses the delayed lowering/lifting or is controls all parts synchronized
Type: Boolean
Default: false
Required: no
/>
<toggleFolding maxLimit="1"Description: Max. fold time to invert the current folding direction when already folding
Type: Float
Default: 1
Required: no
minLimit="0"Description: Min. fold time to invert the current folding direction when already folding
Type: Float
Default: 0
Required: no
blockedDirection="0"Description: Direction which is blocked while not in the given range (0 = all directions)
Type: Integer
Default: 0
Required: no
/>
</foldingParts>
<component useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
>
<dependentComponentJoint transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
/>
</component>
<dependentConfiguration name="string"Description: Name of the other configuration to set
Type: String
Required: no
index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
/>
<xmlOverwrites>
<clearList path="string"Description: List to clear but keep one item
Type: String
Required: no
keepIndex="integer"Description: Index of list to keep
Type: Integer
Required: no
/>
<remove path="string"Description: Path to remove from parent xml
Type: String
Required: no
/>
<set value="string"Description: Target value to set in parent file
Type: String
Required: no
path="string"Description: Path change in parent xml
Type: String
Required: no
/>
</xmlOverwrites>
<objectChange deleteInactive="boolean"Description: delete if object change is active
Type: Boolean
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
deleteActive="boolean"Description: delete if object change is active
Type: Boolean
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
shaderParameterSetRecursive="false"Description: Shader parameter is applied to all child nodes recursively
Type: Boolean
Default: false
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
/>
<weedSpotSpraySensors>
<sensorNode rotation="0 0 0"Description: Rotation offset from node
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
bracketSize="1"Description: Size of the bracket
Type: Float
Default: 1
Required: no
translation="0 0 0"Description: Translation offset from node
Type: Translation values (x, y, z)
Default: 0 0 0
Required: no
node="string"Description: Name of node in i3d mapping
Type: String
Required: no
id="string"Description: Sensor identifier of the type to use
Type: String
Required: no
/>
</weedSpotSpraySensors>
<aiAgent lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
/>
<size widthOffset="float"Description: width offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
minHeight="float"Description: Minimum height of the vehicle when loaded in this configuration
Type: Float
Required: no
minLength="float"Description: Minimum length of the vehicle when loaded in this configuration
Type: Float
Required: no
minWidth="float"Description: Minimum width of the vehicle when loaded in this configuration
Type: Float
Required: no
height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
/>
<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>
<sprayerNozzles>
<nozzle translation="x y z"Description: Translation offset from the defined node
Type: Translation values (x, y, z)
Required: no
node="node"Description: Nozzle Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="x y z"Description: Rotation offset from the defined node
Type: Rotation values (x, y, z)
Required: no
/>
</sprayerNozzles>
<shopOffset translation="x y z"Description: Shop translation offset when this config is used
Type: Translation values (x, y, z)
Required: no
rotation="x y z"Description: Shop rotation offset when this config is used
Type: Rotation values (x, y, z)
Required: no
/>
</foldingConfiguration>
</foldingConfigurations>
</foldable>
<foldingConfigurations postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
>
<foldingConfiguration price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
workingWidth="float"Description: Working width to display in shop
Type: Float
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
>
<attacherJoint rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
maxFillLevel="1"Description: Max. fill level to activate attacher joint (pct between 0 and 1)
Type: Float
Default: 1
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
minFillLevel="0"Description: Min. fill level to activate attacher joint (pct between 0 and 1)
Type: Float
Default: 0
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
fillUnitTopArmOnly="false"Description: Block attaching of implements with top arm only
Type: Boolean
Default: false
Required: no
fillUnitIndex="1"Description: Reference fill unit index
Type: Integer
Default: 1
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
>
<topArm translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
>
<objectChange centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
deleteInactive="boolean"Description: delete if object change is active
Type: Boolean
Required: no
deleteActive="boolean"Description: delete if object change is active
Type: Boolean
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
shaderParameterSetRecursive="false"Description: Shader parameter is applied to all child nodes recursively
Type: Boolean
Default: false
Required: no
/>
</topArm>
<detachSound loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
priority="MEDIUM"Description: Priority of the sound
Type: String
Default: MEDIUM
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
template="string"Description: Sound template name
Type: String
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
>
<lowpassCutoffFrequency outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>
<randomization isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
/>
<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</pitch>
<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
/>
</lowpassGain>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>
<loopSynthesisRpm>
<modifier type="string"Description: Modifier type
Type: String
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisRpm>
<loopSynthesisLoad>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
/>
</loopSynthesisLoad>
<volume outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
>
<modifier value="float"Description: Source value of modifier type
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
/>
</volume>
</detachSound>
<objectChange rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
shaderParameterSetRecursive="false"Description: Shader parameter is applied to all child nodes recursively
Type: Boolean
Default: false
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
deleteInactive="boolean"Description: delete if object change is active
Type: Boolean
Required: no
deleteActive="boolean"Description: delete if object change is active
Type: Boolean
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
/>
<distanceToGround lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
/>
<attachSound innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
priority="MEDIUM"Description: Priority of the sound
Type: String
Default: MEDIUM
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
template="string"Description: Sound template name
Type: String
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
>
<randomization isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
/>
<loopSynthesisLoad>
<modifier type="string"Description: Modifier type
Type: String
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisLoad>
<volume outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
>
<modifier type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
/>
</volume>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>
<pitch outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
>
<modifier value="float"Description: Source value of modifier type
Type: Float
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
/>
</pitch>
<lowpassGain outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
/>
</lowpassGain>
<loopSynthesisRpm>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
/>
</loopSynthesisRpm>
<lowpassCutoffFrequency outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>
<lowpassResonance outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
/>
</attachSound>
<dependentComponentJoint transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
/>
<bottomArm startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
>
<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<armLeft node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
</bottomArm>
<schema invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
/>
<visualAlignNode delayedOnAttach="true"Description: Node is updated after the smooth attach is finished
Type: Boolean
Default: true
Required: no
node="node"Description: Node of movingPart that should point towards the inputAttacherJoint node of the implement
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<rotationNode startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
/>
<visuals nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
>
<dependentBottomArm threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
</transNode>
<steeringBars forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<additionalJoint node="node"Description: Additional joint node to connect
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>
<rotationNode2 upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<subType subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
/>
</attacherJoint>
<foliageBendingModifier minX="float"Description: Min. width
Type: Float
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
index="integer"Description: Bending node index
Type: Integer
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
/>
<material useRimColor="false"Description: Use rim color
Type: Boolean
Default: false
Required: no
ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
useDesignColorIndex="integer"Description: Use color of the design color with the defined index (1-16)
Type: Integer
Required: no
useBaseColor="false"Description: Use base vehicle color
Type: Boolean
Default: false
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
>
<textures diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
/>
<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>
<detail specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
/>
<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>
<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>
<clearCoat intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
/>
</material>
<foldingParts attachingMinLimit="0"Description: Attach fold min. limit
Type: Float
Default: 0
Required: no
ignoreFoldMiddleWhileFolded="false"Description: While the tool is folded pressing the lowering button will only control the attacher joint state, not the fold state. The lowering key has only function if the tool is unfolded. (only if fold middle time defined)
Type: Boolean
Default: false
Required: no
crabSteeringMaxLimit="0"Description: Crab steering change fold min. limit
Type: Float
Default: 0
Required: no
toggleCoverMaxLimit="1"Description: Toggle cover fold max. limit
Type: Float
Default: 1
Required: no
posDirectionText="$l10n_action_foldOBJECT"Description: Positive direction text
Type: String or l10n key
Default: $l10n_action_foldOBJECT
Required: no
loadMovingToolStatesMinLimit="0"Description: Load moving tool states fold min. limit
Type: Float
Default: 0
Required: no
turnOnFoldMinLimit="0"Description: Turn on fold min. limit
Type: Float
Default: 0
Required: no
loweringMaxLimit="1"Description: Lowering fold max. limit
Type: Float
Default: 1
Required: no
requiresPower="true"Description: Vehicle needs to be powered to change folding state
Type: Boolean
Default: true
Required: no
startAnimTime="float"Description: Start animation time
Type: Float
Default: Depending on startMoveDirection
Required: no
foldMiddleAnimTime="float"Description: Fold middle anim time
Type: Float
Required: no
startMoveDirection="0"Description: Start move direction
Type: Integer
Default: 0
Required: no
foldInputButton="IMPLEMENT_EXTRA2"Description: Fold Input action
Type: String
Default: IMPLEMENT_EXTRA2
Required: no
turnOnFoldMaxLimit="1"Description: Turn on fold max. limit
Type: Float
Default: 1
Required: no
detachingMaxLimit="1"Description: Detach fold max. limit
Type: Float
Default: 1
Required: no
turnOnFoldDirection="integer"Description: Turn on fold direction
Type: Integer
Required: no
dynamicMountMaxLimit="1"Description: Dynamic mount fold max. limit
Type: Float
Default: 1
Required: no
dynamicMountMinLimit="0"Description: Dynamic mount fold min. limit
Type: Float
Default: 0
Required: no
unfoldWarning="$l10n_warning_firstUnfoldTheTool"Description: Unfold warning (Triggered when not in the right folding state for certain action (due to min/max limits))
Type: String or l10n key
Default: $l10n_warning_firstUnfoldTheTool
Required: no
allowDetachingWhileFolding="false"Description: Allow detaching while folding
Type: Boolean
Default: false
Required: no
foldMiddleDirection="1"Description: Fold middle direction
Type: Integer
Default: 1
Required: no
crabSteeringMinLimit="1"Description: Crab steering change fold max. limit
Type: Float
Default: 1
Required: no
lowerWhileDetach="false"Description: If tool is in fold middle state it gets lowered on detach and lifted while it's attached again
Type: Boolean
Default: false
Required: no
keepFoldingWhileDetached="boolean"Description: If set to 'true' the tool is still continuing with the folding animation after the tool is detached, otherwise it's stopped
Type: Boolean
Default: true for mobile platform, otherwise false
Required: no
foldMiddleAIRaiseDirection="integer"Description: Fold middle AI raise direction
Type: Integer
Default: same as foldMiddleDirection
Required: no
objectText="vehicle typeDesc"Description: override OBJECT text inserted in folding action string
Type: String or l10n key
Default: vehicle typeDesc
Required: no
loweringMinLimit="0"Description: Lowering fold min. limit
Type: Float
Default: 0
Required: no
loadMovingToolStatesMaxLimit="1"Description: Load moving tool states fold max. limit
Type: Float
Default: 1
Required: no
foldMiddleInputButton="LOWER_IMPLEMENT"Description: Fold middle Input action
Type: String
Default: LOWER_IMPLEMENT
Required: no
middleNegDirectionText="$l10n_action_lowerOBJECT"Description: Negative middle direction text
Type: String or l10n key
Default: $l10n_action_lowerOBJECT
Required: no
detachingMinLimit="0"Description: Detach fold min. limit
Type: Float
Default: 0
Required: no
foldWhileDetach="false"Description: Fold the tool while it is being detached
Type: Boolean
Default: false
Required: no
toggleCoverMinLimit="0"Description: Toggle cover fold min. limit
Type: Float
Default: 0
Required: no
allowUnfoldingByAI="true"Description: Allow folding by AI
Type: Boolean
Default: true
Required: no
detachWarning="$l10n_warning_doNotDetachWhileFolding"Description: Detach warning (Triggered when trying to detach while currently folding)
Type: String or l10n key
Default: $l10n_warning_doNotDetachWhileFolding
Required: no
negDirectionText="$l10n_action_unfoldOBJECT"Description: Negative direction text
Type: String or l10n key
Default: $l10n_action_unfoldOBJECT
Required: no
useParentFoldingState="false"Description: The fold state can not be controlled manually. It's always a copy of the fold state of the parent vehicle.
Type: Boolean
Default: false
Required: no
releaseBrakesWhileFolding="false"Description: If set to 'true' the tool is releasing it's brakes while the folding is active
Type: Boolean
Default: false
Required: no
middlePosDirectionText="$l10n_action_liftOBJECT"Description: Positive middle direction text
Type: String or l10n key
Default: $l10n_action_liftOBJECT
Required: no
attachingMaxLimit="1"Description: Attach fold max. limit
Type: Float
Default: 1
Required: no
allowControlWhileFolding="true"Description: Allow controlling of vehicle while folding is in progress
Type: Boolean
Default: true
Required: no
>
<foldingPart animationName="string"Description: Animation name
Type: String
Required: no
speedScale="1"Description: Speed scale
Type: Float
Default: 1
Required: no
loweringDuration="1"Description: lowering duration if folding part
Type: Float
Default: 1
Required: no
maxDelayDuration="7.5"Description: Max. duration of distance delay until movement is forced. Decreases by half when not moving
Type: Float
Default: 7.5
Required: no
skipDelayOnReverse="true"Description: While reversing the delay is completely skipped
Type: Boolean
Default: true
Required: no
rootNode="node"Description: Root node for animation clip
Type: Index to i3d node or i3d mapping identifier
Required: no
anchorActor="0"Description: Component joint anchor actor
Type: Integer
Default: 0
Required: no
delayDistance="float"Description: Distance to be moved by the vehicle until part is played
Type: Float
Required: no
animationClip="string"Description: Animation clip name
Type: String
Required: no
previousDuration="1"Description: lowering duration if previous part
Type: Float
Default: 1
Required: no
componentJointIndex="integer"Description: Component joint index
Type: Integer
Required: no
aiSkipDelay="false"Description: Defines if the AI uses the delayed lowering/lifting or is controls all parts synchronized
Type: Boolean
Default: false
Required: no
/>
<toggleFolding maxLimit="1"Description: Max. fold time to invert the current folding direction when already folding
Type: Float
Default: 1
Required: no
minLimit="0"Description: Min. fold time to invert the current folding direction when already folding
Type: Float
Default: 0
Required: no
blockedDirection="0"Description: Direction which is blocked while not in the given range (0 = all directions)
Type: Integer
Default: 0
Required: no
/>
</foldingParts>
<component useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
>
<dependentComponentJoint transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
/>
</component>
<dependentConfiguration name="string"Description: Name of the other configuration to set
Type: String
Required: no
index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
/>
<xmlOverwrites>
<clearList path="string"Description: List to clear but keep one item
Type: String
Required: no
keepIndex="integer"Description: Index of list to keep
Type: Integer
Required: no
/>
<remove path="string"Description: Path to remove from parent xml
Type: String
Required: no
/>
<set value="string"Description: Target value to set in parent file
Type: String
Required: no
path="string"Description: Path change in parent xml
Type: String
Required: no
/>
</xmlOverwrites>
<objectChange deleteInactive="boolean"Description: delete if object change is active
Type: Boolean
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
deleteActive="boolean"Description: delete if object change is active
Type: Boolean
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
shaderParameterSetRecursive="false"Description: Shader parameter is applied to all child nodes recursively
Type: Boolean
Default: false
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
/>
<weedSpotSpraySensors>
<sensorNode rotation="0 0 0"Description: Rotation offset from node
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
bracketSize="1"Description: Size of the bracket
Type: Float
Default: 1
Required: no
translation="0 0 0"Description: Translation offset from node
Type: Translation values (x, y, z)
Default: 0 0 0
Required: no
node="string"Description: Name of node in i3d mapping
Type: String
Required: no
id="string"Description: Sensor identifier of the type to use
Type: String
Required: no
/>
</weedSpotSpraySensors>
<aiAgent lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
/>
<size widthOffset="float"Description: width offset
Type: Float
Required: no
width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
minHeight="float"Description: Minimum height of the vehicle when loaded in this configuration
Type: Float
Required: no
minLength="float"Description: Minimum length of the vehicle when loaded in this configuration
Type: Float
Required: no
minWidth="float"Description: Minimum width of the vehicle when loaded in this configuration
Type: Float
Required: no
height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
/>
<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>
<sprayerNozzles>
<nozzle translation="x y z"Description: Translation offset from the defined node
Type: Translation values (x, y, z)
Required: no
node="node"Description: Nozzle Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="x y z"Description: Rotation offset from the defined node
Type: Rotation values (x, y, z)
Required: no
/>
</sprayerNozzles>
<shopOffset translation="x y z"Description: Shop translation offset when this config is used
Type: Translation values (x, y, z)
Required: no
rotation="x y z"Description: Shop rotation offset when this config is used
Type: Rotation values (x, y, z)
Required: no
/>
</foldingConfiguration>
</foldingConfigurations>
</foldable>