fillVolume
<fillVolume>
<fillVolumeConfigurations title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
>
<fillVolumeConfiguration displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
>
<volumes>
<volume fillUnitFactor="1"Description: Fill unit factor
Type: Float
Default: 1
Required: no
maxAllowedHeapAngle="35"Description: Max. allowed heap surface slope angle [deg]
Type: Angle
Default: 35
Required: no
useFullCapacity="true"Description: Defines if the fill volume represents the full fill unit capacity when multiple fill volumes are given. If set to 'false' (default), the fill level is split across the defined volumes. If set to 'true' all fill up the same.
Type: Boolean
Default: true
Required: no
fillUnitIndex="integer"Description: Fill unit index
Type: Integer
Required: no
maxSubDivEdgeLength="0.9"Description: Max. length of sub division edges [m]
Type: Float
Default: 0.9
Required: no
forcedVolumeFillType="string"Description: Forced fill type name
Type: String
Required: no
allSidePlanes="true"Description: All side planes
Type: Boolean
Default: true
Required: no
maxSurfaceDistanceError="0.05"Description: Max. allowed distance from input mesh surface to created fill plane mesh [m]
Type: Float
Default: 0.05
Required: no
maxDelta="1"Description: Max. heap size above above input surface [m]
Type: Float
Default: 1
Required: no
node="node"Description: Fill volume node
Type: Index to i3d node or i3d mapping identifier
Required: no
syncMaxSubDivEdgeLength="1.35"Description: Max. length of sub division edges used to sync in multiplayer [m]
Type: Float
Default: 1.35
Required: no
retessellateTop="false"Description: Retessellate top plane for better triangulation quality
Type: Boolean
Default: false
Required: no
defaultFillType="string"Description: Default fill type name
Type: String
Required: no
>
<deformNode node="node"Description: Deformer node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
</volume>
</volumes>
<attacherJoint enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
fillUnitTopArmOnly="false"Description: Block attaching of implements with top arm only
Type: Boolean
Default: false
Required: no
allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
fillUnitIndex="1"Description: Reference fill unit index
Type: Integer
Default: 1
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
minFillLevel="0"Description: Min. fill level to activate attacher joint (pct between 0 and 1)
Type: Float
Default: 0
Required: no
maxFillLevel="1"Description: Max. fill level to activate attacher joint (pct between 0 and 1)
Type: Float
Default: 1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>
<schema position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
/>
<objectChange shaderParameterSetRecursive="false"Description: Shader parameter is applied to all child nodes recursively
Type: Boolean
Default: false
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
deleteActive="boolean"Description: delete if object change is active
Type: Boolean
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
deleteInactive="boolean"Description: delete if object change is active
Type: Boolean
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
/>
<dependentComponentJoint index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
/>
<topArm secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>
<objectChange sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
shaderParameterSetRecursive="false"Description: Shader parameter is applied to all child nodes recursively
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
deleteInactive="boolean"Description: delete if object change is active
Type: Boolean
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
deleteActive="boolean"Description: delete if object change is active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
/>
</topArm>
<detachSound loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
template="string"Description: Sound template name
Type: String
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
priority="MEDIUM"Description: Priority of the sound
Type: String
Default: MEDIUM
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>
<randomization minPitch="float"Description: Max pitch
Type: Float
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
/>
<lowpassGain outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</lowpassGain>
<lowpassCutoffFrequency outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>
<pitch outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
>
<modifier type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
/>
</pitch>
<loopSynthesisLoad>
<modifier value="float"Description: Source value of modifier type
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
/>
</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
/>
</loopSynthesisRpm>
<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>
<modifier value="float"Description: Source value of modifier type
Type: Float
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
/>
</volume>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>
</detachSound>
<attachSound file="string"Description: Path to sound sample
Type: String
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
template="string"Description: Sound template name
Type: String
Required: no
priority="MEDIUM"Description: Priority of the sound
Type: String
Default: MEDIUM
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
>
<randomization minVolume="float"Description: Min volume
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
/>
<volume outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
>
<modifier type="string"Description: Modifier type
Type: String
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</volume>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>
<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>
<modifier type="string"Description: Modifier type
Type: String
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</lowpassGain>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>
<pitch outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
>
<modifier type="string"Description: Modifier type
Type: String
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</pitch>
<loopSynthesisRpm>
<modifier type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
/>
</loopSynthesisRpm>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>
<loopSynthesisLoad>
<modifier type="string"Description: Modifier type
Type: String
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisLoad>
</attachSound>
<bottomArm defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
>
<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<armLeft referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
</bottomArm>
<distanceToGround upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
/>
<subType name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
/>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>
<dependentBottomArm threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
</transNode>
<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<steeringBars leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<visualAlignNode node="node"Description: Node of movingPart that should point towards the inputAttacherJoint node of the implement
Type: Index to i3d node or i3d mapping identifier
Required: no
delayedOnAttach="true"Description: Node is updated after the smooth attach is finished
Type: Boolean
Default: true
Required: no
/>
<visuals nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>
<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>
<rotationNode2 node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
/>
<additionalJoint node="node"Description: Additional joint node to connect
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
</attacherJoint>
<material materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
useBaseColor="false"Description: Use base vehicle color
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
useDesignColorIndex="integer"Description: Use color of the design color with the defined index (1-16)
Type: Integer
Required: no
useRimColor="false"Description: Use rim color
Type: Boolean
Default: false
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>
<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
/>
<textures normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>
<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>
<clearCoat smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
/>
<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>
<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>
</material>
<objectChange movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
shaderParameterSetRecursive="false"Description: Shader parameter is applied to all child nodes recursively
Type: Boolean
Default: false
Required: no
deleteActive="boolean"Description: delete if object change is active
Type: Boolean
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
deleteInactive="boolean"Description: delete if object change is active
Type: Boolean
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
/>
<size width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
minLength="float"Description: Minimum length of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
minHeight="float"Description: Minimum height of the vehicle when loaded in this configuration
Type: Float
Required: no
minWidth="float"Description: Minimum width of the vehicle when loaded in this configuration
Type: Float
Required: no
/>
<component additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>
<dependentComponentJoint transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
/>
</component>
<foliageBendingModifier minX="float"Description: Min. width
Type: Float
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
index="integer"Description: Bending node index
Type: Integer
Required: no
/>
<weedSpotSpraySensors>
<sensorNode bracketSize="1"Description: Size of the bracket
Type: Float
Default: 1
Required: no
rotation="0 0 0"Description: Rotation offset from node
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="string"Description: Name of node in i3d mapping
Type: String
Required: no
id="string"Description: Sensor identifier of the type to use
Type: String
Required: no
translation="0 0 0"Description: Translation offset from node
Type: Translation values (x, y, z)
Default: 0 0 0
Required: no
/>
</weedSpotSpraySensors>
<xmlOverwrites>
<set value="string"Description: Target value to set in parent file
Type: String
Required: no
path="string"Description: Path change in parent xml
Type: String
Required: no
/>
<clearList path="string"Description: List to clear but keep one item
Type: String
Required: no
keepIndex="integer"Description: Index of list to keep
Type: Integer
Required: no
/>
<remove path="string"Description: Path to remove from parent xml
Type: String
Required: no
/>
</xmlOverwrites>
<aiAgent frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>
<dependentConfiguration name="string"Description: Name of the other configuration to set
Type: String
Required: no
index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
/>
<shopOffset rotation="x y z"Description: Shop rotation offset when this config is used
Type: Rotation values (x, y, z)
Required: no
translation="x y z"Description: Shop translation offset when this config is used
Type: Translation values (x, y, z)
Required: no
/>
<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>
<sprayerNozzles>
<nozzle translation="x y z"Description: Translation offset from the defined node
Type: Translation values (x, y, z)
Required: no
node="node"Description: Nozzle Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="x y z"Description: Rotation offset from the defined node
Type: Rotation values (x, y, z)
Required: no
/>
</sprayerNozzles>
</fillVolumeConfiguration>
</fillVolumeConfigurations>
<unloadInfos>
<unloadInfo>
<node maxHeight="float"Description: Max. height
Type: Float
Required: no
heightForTranslation="float"Description: Min. height for translation
Type: Float
Required: no
node="node"Description: Info node
Type: Index to i3d node or i3d mapping identifier
Required: no
priority="1"Description: Priority
Type: Integer
Default: 1
Required: no
fillVolumeHeightIndex="integer"Description: Fill volume height index
Type: Integer
Required: no
width="1"Description: Info width
Type: Float
Default: 1
Required: no
minFillLevelPercentage="float"Description: Min. fill level percentage
Type: Float
Required: no
length="1"Description: Info length
Type: Float
Default: 1
Required: no
minHeight="float"Description: Min. height
Type: Float
Required: no
translationEnd="x y z"Description: Translation end
Type: Translation values (x, y, z)
Required: no
translationStart="x y z"Description: Translation start
Type: Translation values (x, y, z)
Required: no
maxFillLevelPercentage="float"Description: Min. fill level percentage
Type: Float
Required: no
/>
</unloadInfo>
</unloadInfos>
<loadInfos>
<loadInfo>
<node maxFillLevelPercentage="float"Description: Min. fill level percentage
Type: Float
Required: no
fillVolumeHeightIndex="integer"Description: Fill volume height index
Type: Integer
Required: no
priority="1"Description: Priority
Type: Integer
Default: 1
Required: no
width="1"Description: Info width
Type: Float
Default: 1
Required: no
maxHeight="float"Description: Max. height
Type: Float
Required: no
length="1"Description: Info length
Type: Float
Default: 1
Required: no
heightForTranslation="float"Description: Min. height for translation
Type: Float
Required: no
translationEnd="x y z"Description: Translation end
Type: Translation values (x, y, z)
Required: no
minFillLevelPercentage="float"Description: Min. fill level percentage
Type: Float
Required: no
minHeight="float"Description: Min. height
Type: Float
Required: no
translationStart="x y z"Description: Translation start
Type: Translation values (x, y, z)
Required: no
node="node"Description: Info node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
</loadInfo>
</loadInfos>
<heightNodes>
<heightNode fillVolumeIndex="integer"Description: Fill volume index
Type: Integer
Required: no
>
<node baseScale="1 1 1"Description: Base scale
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
transMax="0 0 0"Description: Max. translation
Type: Translation values (x, y, z)
Default: 0 0 0
Required: no
scaleAxis="0 0 0"Description: Scale axis
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Height node
Type: Index to i3d node or i3d mapping identifier
Required: no
orientateToWorldY="false"Description: Orientate to world Y
Type: Boolean
Default: false
Required: no
transAxis="0 0 0"Description: Translation axis
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
minHeight="0"Description: Min. fill volume height used for height node
Type: Float
Default: 0
Required: no
scaleMax="0 0 0"Description: Max. scale
Type: Scale values (x, y, z)
Default: 0 0 0
Required: no
heightOffset="0"Description: Fill plane height offset
Type: Float
Default: 0
Required: no
/>
<refNode node="node"Description: Reference node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
</heightNode>
</heightNodes>
</fillVolume>
<fillVolumeConfigurations title="string"Description: configuration title to display in shop
Type: String or l10n key
Required: no
isYesNoOption="false"Description: UI in the shop will just show a yes/no slider element
Type: Boolean
Default: false
Required: no
postLoadObjectChange="false"Description: Defines if the object changes are applied before or after post load (can be helpful if you manipulate wheel nodes, which is only possible before postLoad)
Type: Boolean
Default: false
Required: no
>
<fillVolumeConfiguration displayBrand="string"Description: If defined a brand icon is displayed in the shop config screen
Type: String
Required: no
vehicleIcon="string"Description: Custom icon to display after bought with this configuration
Type: String
Required: no
typeDesc="string"Description: Type description text to display in shop while config is active
Type: String or l10n key
Required: no
price="0"Description: Price of configuration
Type: Float
Default: 0
Required: no
saveId="Number of configuration"Description: Custom save id
Type: String
Default: Number of configuration
Required: no
vehicleBrand="string"Description: Custom brand to display after bought with this configuration
Type: String
Required: no
name="string"Description: Configuration name
Type: String or l10n key
Required: no
workingWidth="float"Description: Work width to display in shop while config is active
Type: Float
Required: no
params="string"Description: Extra parameters to insert in #name text
Type: String
Required: no
vehicleName="string"Description: Custom vehicle name to display after bought with this configuration
Type: String or l10n key
Required: no
isDefault="false"Description: Is selected by default in shop config screen
Type: Boolean
Default: false
Required: no
dailyUpkeep="0"Description: Daily up keep with this configuration
Type: Float
Default: 0
Required: no
desc="string"Description: Configuration description
Type: String or l10n key
Required: no
isSelectable="true"Description: Configuration can be selected in the shop
Type: Boolean
Default: true
Required: no
>
<volumes>
<volume fillUnitFactor="1"Description: Fill unit factor
Type: Float
Default: 1
Required: no
maxAllowedHeapAngle="35"Description: Max. allowed heap surface slope angle [deg]
Type: Angle
Default: 35
Required: no
useFullCapacity="true"Description: Defines if the fill volume represents the full fill unit capacity when multiple fill volumes are given. If set to 'false' (default), the fill level is split across the defined volumes. If set to 'true' all fill up the same.
Type: Boolean
Default: true
Required: no
fillUnitIndex="integer"Description: Fill unit index
Type: Integer
Required: no
maxSubDivEdgeLength="0.9"Description: Max. length of sub division edges [m]
Type: Float
Default: 0.9
Required: no
forcedVolumeFillType="string"Description: Forced fill type name
Type: String
Required: no
allSidePlanes="true"Description: All side planes
Type: Boolean
Default: true
Required: no
maxSurfaceDistanceError="0.05"Description: Max. allowed distance from input mesh surface to created fill plane mesh [m]
Type: Float
Default: 0.05
Required: no
maxDelta="1"Description: Max. heap size above above input surface [m]
Type: Float
Default: 1
Required: no
node="node"Description: Fill volume node
Type: Index to i3d node or i3d mapping identifier
Required: no
syncMaxSubDivEdgeLength="1.35"Description: Max. length of sub division edges used to sync in multiplayer [m]
Type: Float
Default: 1.35
Required: no
retessellateTop="false"Description: Retessellate top plane for better triangulation quality
Type: Boolean
Default: false
Required: no
defaultFillType="string"Description: Default fill type name
Type: String
Required: no
>
<deformNode node="node"Description: Deformer node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
</volume>
</volumes>
<attacherJoint enableCollision="false"Description: Collision between vehicle is enabled
Type: Boolean
Default: false
Required: no
rootNode="node"Description: Root node
Type: Index to i3d node or i3d mapping identifier
Default: Parent component of attacher joint node
Required: no
allowsJointLimitMovement="true"Description: Allows joint limit movement
Type: Boolean
Default: true
Required: no
fillUnitTopArmOnly="false"Description: Block attaching of implements with top arm only
Type: Boolean
Default: false
Required: no
allowDetachingWhileLifted="true"Description: Allow detach while lifted
Type: Boolean
Default: true
Required: no
rotLimitForceLimit="-1 -1 -1"Description: Rotation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
lowerRotationOffset="0"Description: Upper rotation offset
Type: Angle
Default: 0
Required: no
canTurnOnImplement="true"Description: Can turn on implement
Type: Boolean
Default: true
Required: no
fillUnitIndex="1"Description: Reference fill unit index
Type: Integer
Default: 1
Required: no
lowerRotLimit="x y z"Description: Lower rotation limit
Type: Rotation values (x, y, z)
Default: (20 20 20) for implement type, otherwise (0 0 0)
Required: no
disabledByAttacherJoints="1 2 .. n"Description: This attacher becomes unavailable after attaching something to these attacher joint indices
Type: Multiple values
Required: no
transLimitDamping="1 1 1"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
allowsLowering="true"Description: Allows lowering
Type: Boolean
Default: true
Required: no
supportsHardAttach="boolean"Description: Supports hard attach
Type: Boolean
Required: no
moveTime="0.5"Description: Move time
Type: Float
Default: 0.5
Required: no
dynamicLowerRotLimit="false"Description: Set the lower rot limit dynamically based on the lowered state (so the attacher can freely rotate between it's upper and lower rotation value. E.g. for combines)
Type: Boolean
Default: false
Required: no
transLimitForceLimit="-1 -1 -1"Description: Translation limit force limit
Type: Multiple values (x, y, z)
Default: -1 -1 -1
Required: no
upperRotationOffset="0"Description: Lower rotation offset
Type: Angle
Default: 0
Required: no
lockUpRotLimit="false"Description: Lock up rotation limit
Type: Boolean
Default: false
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
minFillLevel="0"Description: Min. fill level to activate attacher joint (pct between 0 and 1)
Type: Float
Default: 0
Required: no
maxFillLevel="1"Description: Max. fill level to activate attacher joint (pct between 0 and 1)
Type: Float
Default: 1
Required: no
rotLimitSpring="0 0 0"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
lockDownTransLimit="true"Description: Lock down translation limit
Type: Boolean
Default: true
Required: no
direction="integer"Description: Direction of attacher joint (1 = front, -1 = back). Used for additional attachments on mobile and top light control in basegame.
Type: Integer
Required: no
allowFoldingWhileAttached="true"Description: Allow folding while attached
Type: Boolean
Default: true
Required: no
delayedObjectChanges="true"Description: Defines if object change is deactivated after the bottomArm has moved (if available)
Type: Boolean
Default: true
Required: no
jointType="implement"Description: Joint type
Type: String
Default: implement
Required: no
upperTransLimit="x y z"Description: Upper translation limit
Type: Multiple values (x, y, z)
Default: Lower trans limit
Required: no
jointPositionOffset="0 0 0"Description: Joint position offset
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
nodeVisual="node"Description: Visual node
Type: Index to i3d node or i3d mapping identifier
Required: no
isDefaultLowered="false"Description: Default lowered state
Type: Boolean
Default: false
Required: no
comboTime="float"Description: Combo time
Type: Float
Required: no
upperRotLimit="x y z"Description: Upper rotation limit
Type: Rotation values (x, y, z)
Default: Lower rot limit
Required: no
transLimitSpring="0 0 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
rotLimitDamping="1 1 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 1 1 1
Required: no
lowerTransLimit="x y z"Description: Lower translation limit
Type: Multiple values (x, y, z)
Default: (0.5 0.5 0.5) for implement type, otherwise (0 0 0)
Required: no
lockDownRotLimit="false"Description: Lock down rotation limit
Type: Boolean
Default: false
Required: no
lockUpTransLimit="false"Description: Lock up translation limit
Type: Boolean
Default: false
Required: no
delayedObjectChangesOnAttach="false"Description: Defines if object change is activated on attach or post attach
Type: Boolean
Default: false
Required: no
useTopLights="boolean"Description: Defines if the attacher joint enables the top lights if something is attached. Flag needs to be set on the implement as well.
Type: Boolean
Default: 'true' if the attacher joint is on the front
Required: no
>
<schema position="x y"Description: Schema position
Type: Multiple values (x, y)
Required: no
liftedOffset="0 5"Description: Offset if lifted
Type: Multiple values (x, y)
Default: 0 5
Required: no
rotation="0"Description: Schema rotation
Type: Angle
Default: 0
Required: no
invertX="false"Description: Invert X
Type: Boolean
Default: false
Required: no
/>
<objectChange shaderParameterSetRecursive="false"Description: Shader parameter is applied to all child nodes recursively
Type: Boolean
Default: false
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
deleteActive="boolean"Description: delete if object change is active
Type: Boolean
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
deleteInactive="boolean"Description: delete if object change is active
Type: Boolean
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
/>
<dependentComponentJoint index="integer"Description: Index of component joint that will be adjusted while something is attached
Type: Integer
Required: no
detachInterpolationTime="0.5"Description: Time for the interpolation between the damping values after detach
Type: Time in seconds
Default: 0.5
Required: no
transDampingFactor="float"Description: Factor that will be applied to the damping values on attach
Type: Float
Default: #transSpringFactor
Required: no
attachInterpolationTime="1"Description: Time for the interpolation between the damping values after attach
Type: Time in seconds
Default: 1
Required: no
transSpringFactor="1"Description: Factor that will be applied to the spring values on attach
Type: Float
Default: 1
Required: no
referenceMass="1"Description: Reference mass for spring and damping adjustments. At the mass attached to the front, the full factor will be applied to the spring/damping. (to)
Type: Float
Default: 1
Required: no
/>
<topArm secondPartUseMainColor="true"Description: Defines if the material 'upperLink_head_mat' uses the 'material' or 'material2' value
Type: Boolean
Default: true
Required: no
translationNode="node"Description: Translation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
materialTemplateName2="string"Description: Top arm material 2 (applied to 'upperLink_base_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
toggleVisibility="false"Description: Top arm will be hidden on detach
Type: Boolean
Default: false
Required: no
materialTemplateName="string"Description: Top arm material (applied to 'upperLink_main_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
referenceNode="node"Description: Reference node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
decalMaterialTemplateName="string"Description: Top arm decal color (applied to 'upperLink_decal_mat')
Type: Name of brand material template or color values (r,g,b)
Required: no
filename="string"Description: Path to top arm i3d file
Type: Path to a certain file
Required: no
mountArmRotation="x y z"Description: Defines a custom mount arm rotation while no tool is attached
Type: Rotation values (x, y, z)
Required: no
useBrandDecal="true"Description: Defines if the brand decal on the top arm is allowed or not
Type: Boolean
Default: true
Required: no
rotationNode="node"Description: Rotation node if top arm not loaded from i3d
Type: Index to i3d node or i3d mapping identifier
Required: no
baseNode="node"Description: Link node for upper link
Type: Index to i3d node or i3d mapping identifier
Required: no
useMountArm="true"Description: Defines if the mount arm is visible or not
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts top arm direction
Type: Integer
Default: 1
Required: no
>
<objectChange sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
shaderParameterSetRecursive="false"Description: Shader parameter is applied to all child nodes recursively
Type: Boolean
Default: false
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
deleteInactive="boolean"Description: delete if object change is active
Type: Boolean
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
deleteActive="boolean"Description: delete if object change is active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
/>
</topArm>
<detachSound loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
template="string"Description: Sound template name
Type: String
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
file="string"Description: Path to sound sample
Type: String
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
priority="MEDIUM"Description: Priority of the sound
Type: String
Default: MEDIUM
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>
<randomization minPitch="float"Description: Max pitch
Type: Float
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
/>
<lowpassGain outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
>
<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</lowpassGain>
<lowpassCutoffFrequency outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>
<pitch outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
>
<modifier type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
/>
</pitch>
<loopSynthesisLoad>
<modifier value="float"Description: Source value of modifier type
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
/>
</loopSynthesisLoad>
<loopSynthesisRpm>
<modifier type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
/>
</loopSynthesisRpm>
<volume indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
>
<modifier value="float"Description: Source value of modifier type
Type: Float
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
/>
</volume>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>
</detachSound>
<attachSound file="string"Description: Path to sound sample
Type: String
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
template="string"Description: Sound template name
Type: String
Required: no
priority="MEDIUM"Description: Priority of the sound
Type: String
Default: MEDIUM
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
>
<randomization minVolume="float"Description: Min volume
Type: Float
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
minPitch="float"Description: Max pitch
Type: Float
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
/>
<volume outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
>
<modifier type="string"Description: Modifier type
Type: String
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</volume>
<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>
<lowpassGain indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
>
<modifier type="string"Description: Modifier type
Type: String
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</lowpassGain>
<lowpassCutoffFrequency indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>
<pitch outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
>
<modifier type="string"Description: Modifier type
Type: String
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</pitch>
<loopSynthesisRpm>
<modifier type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
/>
</loopSynthesisRpm>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>
<loopSynthesisLoad>
<modifier type="string"Description: Modifier type
Type: String
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>
</loopSynthesisLoad>
</attachSound>
<bottomArm defaultWidth="float"Description: Defines the default bottom arm width while nothing is attached
Type: Float
Default: Width inside i3d file
Required: no
ballVisibility="true"Description: Defines if the balls of the tool are visible while the tool is attached to us
Type: Boolean
Default: true
Required: no
rightNode="node"Description: Node of moving tool that will be aligned to 'bottomArmRightNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
categoryRange="1 4"Description: Defines the min. and max. category that can be used separated by a whitespace. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Default: 1 4
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: values set in i3d
Required: no
referenceNode="node"Description: Reference node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
jointPositionNode="node"Description: Node that will be equalized with the current attacher joint position of the attached implement
Type: Index to i3d node or i3d mapping identifier
Required: no
defaultCategory="integer"Description: Defines the default width category which is used when nothing is attached
Type: Integer
Default: Width inside i3d file
Required: no
leftNode="node"Description: Node of moving tool that will be aligned to 'bottomArmLeftNode', if defined in the tool
Type: Index to i3d node or i3d mapping identifier
Required: no
lockDirection="true"Description: Lock direction
Type: Boolean
Default: true
Required: no
zScale="1"Description: Inverts bottom arm direction
Type: Integer
Default: 1
Required: no
resetSpeed="45"Description: Speed of bottom arm to return to idle position (deg/sec)
Type: Angle
Default: 45
Required: no
widthRange="1 2 .. n"Description: Defines the min. and max. bottom arm width that can be used separated by a whitespace. Overwrites the categoryRange attribute. (if only one value is given it will be used as min. and max. value.)
Type: Multiple values
Required: no
translationNode="node"Description: Translation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
toggleVisibility="false"Description: Bottom arm will be hidden on detach
Type: Boolean
Default: false
Required: no
updateReferenceDistance="false"Description: If 'true', the reference distance will be updated dynamically. So it's possible to adjust the bottom arm length.
Type: Boolean
Default: false
Required: no
rotationNode="node"Description: Rotation node of bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
>
<armRight node="node"Description: Right bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceNode="node"Description: Right bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<armLeft referenceNode="node"Description: Left bottom arm reference node (placed at the attaching point at the end of the bottom arm. If not defined the arm will be translated on the X axis to the target width.)
Type: Index to i3d node or i3d mapping identifier
Required: no
node="node"Description: Left bottom arm
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
</bottomArm>
<distanceToGround upper="1"Description: Upper distance to ground
Type: Float
Default: 1
Required: no
lower="0.7"Description: Lower distance to ground
Type: Float
Default: 0.7
Required: no
/>
<subType name="string"Description: If defined this type needs to match with the sub type in the tool
Type: String
Required: no
vehicleRestriction="string"Description: If defined it's only possible to attach tools containing these strings in there xml path (can be multiple separated by ' ')
Type: String
Required: no
subTypeShowWarning="true"Description: Show warning if sub type does not match
Type: Boolean
Default: true
Required: no
brandRestriction="string"Description: If defined it's only possible to attach tools from these brands (can be multiple separated by ' ')
Type: String
Required: no
/>
<transNode height="0.12"Description: Height of visual translation node
Type: Float
Default: 0.12
Required: no
minY="float"Description: Min Y translation
Type: Float
Required: no
maxY="float"Description: Max Y translation
Type: Float
Required: no
node="node"Description: Translation node
Type: Index to i3d node or i3d mapping identifier
Required: no
>
<dependentBottomArm threshold="float"Description: If the trans node Y translation is below this threshold the rotation will be set
Type: Float
Default: unlimited, so rotation is always set
Required: no
rotation="0 0 0"Description: Rotation to be set when the translation node is below the threshold
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Dependent bottom arm node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
</transNode>
<additionalToolConnection id="string"Description: Identifier of the tool connection
Type: String
Required: no
node="node"Description: Node to connect to
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<steeringBars leftNode="node"Description: Steering bar left node
Type: Index to i3d node or i3d mapping identifier
Required: no
forceUsage="true"Description: Forces usage of tools steering axle even if no steering bars are defined
Type: Boolean
Default: true
Required: no
rightNode="node"Description: Steering bar right node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<rotationNode lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
startRotation="x y z"Description: Start rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
<visualAlignNode node="node"Description: Node of movingPart that should point towards the inputAttacherJoint node of the implement
Type: Index to i3d node or i3d mapping identifier
Required: no
delayedOnAttach="true"Description: Node is updated after the smooth attach is finished
Type: Boolean
Default: true
Required: no
/>
<visuals nodes="node"Description: Visual nodes of attacher joint that will be visible when the joint is active
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
hide="node"Description: Visual nodes that will be hidden while attacher joint is active if there attacher is inactive
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
/>
<toolbar filename="$data/shared/assets/toolbars/toolbars.i3d"Description: Filename to toolbars i3d containing 5 meshes for category 0-4
Type: String
Default: $data/shared/assets/toolbars/toolbars.i3d
Required: no
/>
<rotationNode2 node="node"Description: Rotation node
Type: Index to i3d node or i3d mapping identifier
Required: no
upperRotation="x y z"Description: Upper rotation
Type: Rotation values (x, y, z)
Default: rotation in i3d
Required: no
lowerRotation="0 0 0"Description: Lower rotation
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
/>
<additionalJoint node="node"Description: Additional joint node to connect
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
</attacherJoint>
<material materialTemplateUseColorOnly="false"Description: If 'true', only the color is used from the material template. The rest from the i3d file.
Type: Boolean
Default: false
Required: no
ignoreWarning="false"Description: If set to 'true' there is no warning if the material is not found.
Type: Boolean
Default: false
Required: no
sourceMaterialSlotName="string"Description: Material with this slot name replaces the material defined with 'targetMaterialSlotName'
Type: String
Required: no
useBaseColor="false"Description: Use base vehicle color
Type: Boolean
Default: false
Required: no
materialSlotName="string"Description: Material slot name in the i3d file
Type: String
Required: no
materialTemplateName="string"Description: Name of template to apply (all attributes will be used from template)
Type: String
Required: no
node="node"Description: If defined, the 'targetMaterialSlotName' is only replaced for this node
Type: Index to i3d node or i3d mapping identifier
Required: no
useDesignColorIndex="integer"Description: Use color of the design color with the defined index (1-16)
Type: Integer
Required: no
useRimColor="false"Description: Use rim color
Type: Boolean
Default: false
Required: no
targetMaterialSlotName="string"Description: Material with this slot name is replaced the material defined with 'sourceMaterialSlotName'
Type: String
Required: no
>
<detail diffuse="string"Description: Path to detail diffuse texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to detail specular texture
Type: Path to a certain file
Required: no
normal="string"Description: Path to detail normal texture
Type: Path to a certain file
Required: no
/>
<textures normal="string"Description: Path to normal texture
Type: Path to a certain file
Required: no
diffuse="string"Description: Path to diffuse texture
Type: Path to a certain file
Required: no
specular="string"Description: Path to specular texture
Type: Path to a certain file
Required: no
/>
<colorScale value="string"Description: Material color if it should not be used from configuration (can also be a different material template, from which then ONLY the color is taken)
Type: String
Required: no
/>
<clearCoat smoothness="float"Description: Smoothness of clear coat
Type: Float
Required: no
intensity="float"Description: Intensity of clear coat
Type: Float
Required: no
/>
<smoothness value="float"Description: Smoothness value
Type: Float
Required: no
/>
<metalness value="float"Description: Metalness value
Type: Float
Required: no
/>
</material>
<objectChange movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
shaderParameterSetRecursive="false"Description: Shader parameter is applied to all child nodes recursively
Type: Boolean
Default: false
Required: no
deleteActive="boolean"Description: delete if object change is active
Type: Boolean
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
deleteInactive="boolean"Description: delete if object change is active
Type: Boolean
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
/>
<size width="float"Description: occupied width of the vehicle when loaded in this configuration
Type: Float
Required: no
lengthOffset="float"Description: length offset
Type: Float
Required: no
height="float"Description: occupied height of the vehicle when loaded in this configuration
Type: Float
Required: no
minLength="float"Description: Minimum length of the vehicle when loaded in this configuration
Type: Float
Required: no
heightOffset="float"Description: height offset
Type: Float
Required: no
length="float"Description: occupied length of the vehicle when loaded in this configuration
Type: Float
Required: no
widthOffset="float"Description: width offset
Type: Float
Required: no
minHeight="float"Description: Minimum height of the vehicle when loaded in this configuration
Type: Float
Required: no
minWidth="float"Description: Minimum width of the vehicle when loaded in this configuration
Type: Float
Required: no
/>
<component additionalMassOffset="x y z"Description: Offset to the component node to apply the mass there
Type: Translation values (x, y, z)
Required: no
additionalMass="float"Description: Additional mass that is added to the component
Type: Float
Required: no
node="node"Description: Component node
Type: Index to i3d node or i3d mapping identifier
Required: no
additionalMassNode="node"Description: At this position, the additional mass will be applied to the component
Type: Index to i3d node or i3d mapping identifier
Required: no
useTotalMassReference="true"Description: Use total mass of vehicle as reference for center of mass adjustment. Otherwise just the mass of the component itself
Type: Boolean
Default: true
Required: no
>
<dependentComponentJoint transDampingFactor="float"Description: Factor that is applied to the trans damping of the component joint
Type: Float
Required: no
transSpringFactor="float"Description: Factor that is applied to the trans spring of the component joint
Type: Float
Required: no
index="integer"Description: Index of the component joint to influence
Type: Integer
Required: no
/>
</component>
<foliageBendingModifier minX="float"Description: Min. width
Type: Float
Required: no
indices="1 2 .. n"Description: Bending node indices
Type: Multiple values
Required: no
maxX="float"Description: Max. width
Type: Float
Required: no
overwrite="true"Description: Overwrite the bending node values and do not use the max values
Type: Boolean
Default: true
Required: no
isActive="true"Description: Bending node is active
Type: Boolean
Default: true
Required: no
yOffset="float"Description: Y translation offset
Type: Float
Required: no
maxZ="float"Description: Max. length
Type: Float
Required: no
minZ="float"Description: Min. length
Type: Float
Required: no
index="integer"Description: Bending node index
Type: Integer
Required: no
/>
<weedSpotSpraySensors>
<sensorNode bracketSize="1"Description: Size of the bracket
Type: Float
Default: 1
Required: no
rotation="0 0 0"Description: Rotation offset from node
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
node="string"Description: Name of node in i3d mapping
Type: String
Required: no
id="string"Description: Sensor identifier of the type to use
Type: String
Required: no
translation="0 0 0"Description: Translation offset from node
Type: Translation values (x, y, z)
Default: 0 0 0
Required: no
/>
</weedSpotSpraySensors>
<xmlOverwrites>
<set value="string"Description: Target value to set in parent file
Type: String
Required: no
path="string"Description: Path change in parent xml
Type: String
Required: no
/>
<clearList path="string"Description: List to clear but keep one item
Type: String
Required: no
keepIndex="integer"Description: Index of list to keep
Type: Integer
Required: no
/>
<remove path="string"Description: Path to remove from parent xml
Type: String
Required: no
/>
</xmlOverwrites>
<aiAgent frontWheelNodes="node"Description: List of wheels (nodes) that are used for steering
Type: List of indices to i3d nodes or i3d mapping identifiers
Required: no
frontOffset="float"Description: AI vehicle front offset
Type: Float
Required: no
frontWheelIndices="1 2 .. n"Description: List of wheels (indices) that are used for steering
Type: Multiple values
Required: no
maxBrakeAcceleration="float"Description: AI vehicle max brake acceleration
Type: Float
Required: no
height="float"Description: AI vehicle height
Type: Float
Required: no
length="float"Description: AI vehicle length
Type: Float
Required: no
maxTurningRadius="float"Description: Max. turning radius (overwrites value detected from ackermann steering)
Type: Float
Required: no
maxCentripetalAcceleration="float"Description: AI vehicle max centripetal acceleration
Type: Float
Required: no
lengthOffset="float"Description: AI vehicle length offset
Type: Float
Required: no
width="float"Description: AI vehicle width
Type: Float
Required: no
/>
<dependentConfiguration name="string"Description: Name of the other configuration to set
Type: String
Required: no
index="integer"Description: Index of the configuration to use
Type: Integer
Required: no
/>
<shopOffset rotation="x y z"Description: Shop rotation offset when this config is used
Type: Rotation values (x, y, z)
Required: no
translation="x y z"Description: Shop translation offset when this config is used
Type: Translation values (x, y, z)
Required: no
/>
<reverseDriving isAllowed="true"Description: Reverse driving is allowed while this configuration is equipped
Type: Boolean
Default: true
Required: no
/>
<sprayerNozzles>
<nozzle translation="x y z"Description: Translation offset from the defined node
Type: Translation values (x, y, z)
Required: no
node="node"Description: Nozzle Node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotation="x y z"Description: Rotation offset from the defined node
Type: Rotation values (x, y, z)
Required: no
/>
</sprayerNozzles>
</fillVolumeConfiguration>
</fillVolumeConfigurations>
<unloadInfos>
<unloadInfo>
<node maxHeight="float"Description: Max. height
Type: Float
Required: no
heightForTranslation="float"Description: Min. height for translation
Type: Float
Required: no
node="node"Description: Info node
Type: Index to i3d node or i3d mapping identifier
Required: no
priority="1"Description: Priority
Type: Integer
Default: 1
Required: no
fillVolumeHeightIndex="integer"Description: Fill volume height index
Type: Integer
Required: no
width="1"Description: Info width
Type: Float
Default: 1
Required: no
minFillLevelPercentage="float"Description: Min. fill level percentage
Type: Float
Required: no
length="1"Description: Info length
Type: Float
Default: 1
Required: no
minHeight="float"Description: Min. height
Type: Float
Required: no
translationEnd="x y z"Description: Translation end
Type: Translation values (x, y, z)
Required: no
translationStart="x y z"Description: Translation start
Type: Translation values (x, y, z)
Required: no
maxFillLevelPercentage="float"Description: Min. fill level percentage
Type: Float
Required: no
/>
</unloadInfo>
</unloadInfos>
<loadInfos>
<loadInfo>
<node maxFillLevelPercentage="float"Description: Min. fill level percentage
Type: Float
Required: no
fillVolumeHeightIndex="integer"Description: Fill volume height index
Type: Integer
Required: no
priority="1"Description: Priority
Type: Integer
Default: 1
Required: no
width="1"Description: Info width
Type: Float
Default: 1
Required: no
maxHeight="float"Description: Max. height
Type: Float
Required: no
length="1"Description: Info length
Type: Float
Default: 1
Required: no
heightForTranslation="float"Description: Min. height for translation
Type: Float
Required: no
translationEnd="x y z"Description: Translation end
Type: Translation values (x, y, z)
Required: no
minFillLevelPercentage="float"Description: Min. fill level percentage
Type: Float
Required: no
minHeight="float"Description: Min. height
Type: Float
Required: no
translationStart="x y z"Description: Translation start
Type: Translation values (x, y, z)
Required: no
node="node"Description: Info node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
</loadInfo>
</loadInfos>
<heightNodes>
<heightNode fillVolumeIndex="integer"Description: Fill volume index
Type: Integer
Required: no
>
<node baseScale="1 1 1"Description: Base scale
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
transMax="0 0 0"Description: Max. translation
Type: Translation values (x, y, z)
Default: 0 0 0
Required: no
scaleAxis="0 0 0"Description: Scale axis
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
node="node"Description: Height node
Type: Index to i3d node or i3d mapping identifier
Required: no
orientateToWorldY="false"Description: Orientate to world Y
Type: Boolean
Default: false
Required: no
transAxis="0 0 0"Description: Translation axis
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
minHeight="0"Description: Min. fill volume height used for height node
Type: Float
Default: 0
Required: no
scaleMax="0 0 0"Description: Max. scale
Type: Scale values (x, y, z)
Default: 0 0 0
Required: no
heightOffset="0"Description: Fill plane height offset
Type: Float
Default: 0
Required: no
/>
<refNode node="node"Description: Reference node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>
</heightNode>
</heightNodes>
</fillVolume>