FS25 Reference

Vehicle XML Reference

Search by section ID (example: design15Configurations) and jump straight to it. This is the GIANTS vehicle.xml validation reference, rebuilt into a modder-friendly reader with XML-style folding.

FS25 v1.16.0.0 Source: vehicle.html Updated: 2026-02-15 20:47
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boat

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<boat>
<waterEffects minSpeed="5"Description: Min. speed to enable the water effects
Type: Float
Default: 5
Required: no
>

<effectNode refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
effectNode="string"Description: Effect node
Type: String
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
uvScale="float"Description: (ShaderPlaneEffect) UV Scale
Type: Float
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
alignXAxisToWorldNode="node"Description: (ShaderPlaneEffect) Custom node that is used for the alignment instead of the effect node
Type: Index to i3d node or i3d mapping identifier
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
alphaScale="1"Description: (ParticleEffect) Scale for the color alpha value
Type: Float
Default: 1
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
velocityScale="float"Description: (ParticleEffect) Overwrite velocity scale of particles (only if world space)
Type: Float
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
>

<motionPathEffect useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
speedFuncParam="string"Description: Additional string parameter that is passed to the speedFunc
Type: String
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
scrollLength="1"Description: (MotionPathEffect) Scroll length to wrap around
Type: Float
Default: 1
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
speedFunc="string"Description: Lua speed function
Type: String
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
/>

<variableState referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceUseVehicleSpeed="false"Description: (VariableMotionPathEffect) Use vehicle speed as reference value
Type: Boolean
Default: false
Required: no
referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
>

<state referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
scale="x y z"Description: (VariableMotionPathEffect) Scale of the mesh in this state
Type: Scale values (x, y, z)
Required: no
speedScale="float"Description: (VariableMotionPathEffect) Speed scale in this state
Type: Float
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
/>

</variableState>
<particleSystem fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
delay="float"Description: Activation delay
Type: Float
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
/>

<objectChange movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
deleteActive="boolean"Description: delete if object change is active
Type: Boolean
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
fadeTime="0"Description: Fade time which activated the object change
Type: Float
Default: 0
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
workModeIndex="integer"Description: Index of current work mode to activate it
Type: Integer
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
shaderParameterSetRecursive="false"Description: Shader parameter is applied to all child nodes recursively
Type: Boolean
Default: false
Required: no
deleteInactive="boolean"Description: delete if object change is active
Type: Boolean
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
/>

<snowPlowEffect minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
/>

<testArea startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</effectNode>
</waterEffects>
<propellerEffects>
<effectNode effectNode="string"Description: Effect node
Type: String
Required: no
shared="boolean"Description: Load i3d file as shared file
Type: Boolean
Required: no
alphaScale="1"Description: (ParticleEffect) Scale for the color alpha value
Type: Float
Default: 1
Required: no
maxBending="0.25"Description: (PipeEffect) Max bending
Type: Float
Default: 0.25
Required: no
maxDensitySpeed="8"Description: (CutterMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
prio="0"Description: Prio
Type: Integer
Default: 0
Required: no
upFactor="0.75"Description: Defines how far the effect goes up in the air in meter
Type: Float
Default: 0.75
Required: no
requiredGrowthState="integer"Description: (TypedMotionPathEffect) Effect will only be used for this growth state
Type: Integer
Required: no
minOffset="0"Description: (CutterMotionPathEffect) Width offset in min direction
Type: Float
Default: 0
Required: no
extraDistanceNode="string"Description: (ShaderPlaneEffect) Distance between effect and this node will be added to distance
Type: String
Required: no
forcedFillType="string"Description: (TypedMotionPathEffect) Forced fill type that is always applied
Type: String
Required: no
fadeInTime="1"Description: (ShaderPlaneEffect) Fade in time
Type: Float
Default: 1
Required: no
uvScale="float"Description: (ShaderPlaneEffect) UV Scale
Type: Float
Required: no
alignToWorldY="false"Description: (ShaderPlaneEffect) Align Y axis to world Y
Type: Boolean
Default: false
Required: no
effectClass="ShaderPlaneEffect"Description: Effect class
Type: String
Default: ShaderPlaneEffect
Required: no
turnOffRequiredEffect="0"Description: (WindrowerEffect) Index of turn off required effect
Type: Integer
Default: 0
Required: no
useCuttingWidth="true"Description: (ParticleEffect) Use cutting width
Type: Boolean
Default: true
Required: no
stopTime="float"Description: (ParticleEffect) Stop time
Type: Float
Default: delay
Required: no
width="0"Description: (WindrowerEffect) Width
Type: Float
Default: 0
Required: no
widthScale="1"Description: (CutterMotionPathEffect) Width scale (Percentage)
Type: Float
Default: 1
Required: no
rotation="x y z"Description: Rotation
Type: Rotation values (x, y, z)
Required: no
requiredFruitType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fruit type
Type: String
Required: no
position="x y z"Description: Translation
Type: Translation values (x, y, z)
Required: no
emitCountScale="1"Description: (ParticleEffect) Emit count scale
Type: Float
Default: 1
Required: no
scale="x y z"Description: Scale
Type: Scale values (x, y, z)
Required: no
maxOffset="0"Description: (CutterMotionPathEffect) Width offset in max direction
Type: Float
Default: 0
Required: no
useMaxValue="false"Description: (CutterMotionPathEffect) Use max width of effect
Type: Boolean
Default: false
Required: no
testAreaIndex="integer"Description: Index of work area which contains a test area to be used
Type: Integer
Required: no
velocityScale="float"Description: (ParticleEffect) Overwrite velocity scale of particles (only if world space)
Type: Float
Required: no
maxRpmColor="0.0384 0.0359 0.0627 2.0"Description: Max. rpm color
Type: Multiple values (x, y, z, w)
Default: 0.0384 0.0359 0.0627 2.0
Required: no
refAnimation="string"Description: (SlurrySideToSideEffect) Reference animation
Type: String
Required: no
meshType="string"Description: (TypedMotionPathEffect) Mesh Type
Type: String
Required: no
controlPoint="10 0.25 0 0"Description: (PipeEffect) Control point position
Type: Multiple values (x, y, z, w)
Default: 10 0.25 0 0
Required: no
effectType="string"Description: (MotionPathEffect) Effect type string
Type: String
Required: no
fadeScale="float"Description: (ShaderPlaneEffect) Fade scale
Type: Float
Required: no
offset="0.5"Description: (SlurrySideToSideEffect) Animation time offset
Type: Float
Default: 0.5
Required: no
fadeXMinDistance="-1.58"Description: (ShaderPlaneEffect) Fade X min. distance
Type: Float
Default: -1.58
Required: no
fadeOutTime="1"Description: (ShaderPlaneEffect) Fade out time
Type: Float
Default: 1
Required: no
requiredFillType="string"Description: (TypedMotionPathEffect) Effect will only be used for this fill type
Type: String
Required: no
minHeight="-0.5"Description: (LevelerEffect) Min. height
Type: Float
Default: -0.5
Required: no
filename="string"Description: Effect from external i3d
Type: String
Required: no
startTime="float"Description: (ParticleEffect) Start time
Type: Float
Default: delay
Required: no
forcedFruitType="string"Description: (TypedMotionPathEffect) Forced fruit type that is always applied
Type: String
Required: no
scrollSpeed="1"Description: (MorphPositionEffect) scroll speed
Type: Float
Default: 1
Required: no
useSelfAsEffectNode="false"Description: Use root node as effect node
Type: Boolean
Default: false
Required: no
stopDelay="0"Description: (ShaderPlaneEffect) Stop delay
Type: Float
Default: 0
Required: no
minRpmScale="0.25"Description: Min. rpm scale
Type: Float
Default: 0.25
Required: no
maxVisHeight="float"Description: (GrainTankEffect) Max. height to be visible
Type: Float
Default: inf
Required: no
linkNode="string"Description: Link node
Type: String
Required: no
forcedGrowthState="integer"Description: (TypedMotionPathEffect) Forced growth state that is always applied
Type: Integer
Required: no
ignoreDistanceLifeSpan="false"Description: (ParticleEffect) Ignore distance based lifespan and apply fixed lifespan
Type: Boolean
Default: false
Required: no
uvScaleSpeedFreqAmp="x y z w"Description: (PipeEffect) UV Scale, speed, frequency, amplitude
Type: Multiple values (x, y, z, w)
Required: no
unloadDirection="integer"Description: (WindrowerEffect) Unload direction
Type: Integer
Required: no
materialType="string"Description: (ParticleEffect) Material type
Type: String
Required: no
scrollLength="1"Description: (MorphPositionEffect) scroll length
Type: Float
Default: 1
Required: no
extraDistance="0.5"Description: (ParticleEffect) Extra distance
Type: Float
Default: 0.5
Required: no
alignXAxisToWorldNode="node"Description: (ShaderPlaneEffect) Custom node that is used for the alignment instead of the effect node
Type: Index to i3d node or i3d mapping identifier
Required: no
fadeXMaxDistance="4.18"Description: (ShaderPlaneEffect) Fade X max. distance
Type: Float
Default: 4.18
Required: no
showOnFirstUse="false"Description: (ShaderPlaneEffect) Show on first use
Type: Boolean
Default: false
Required: no
worldSpace="true"Description: (ParticleEffect) World space
Type: Boolean
Default: true
Required: no
lifespan="float"Description: (ParticleEffect) Lifespan
Type: Float
Required: no
particleType="unloading"Description: (ParticleEffect) Particle type
Type: String
Default: unloading
Required: no
minRpmColor="0 0 0 1"Description: Min. rpm color
Type: Multiple values (x, y, z, w)
Default: 0 0 0 1
Required: no
delay="0"Description: (ParticleEffect) Delay
Type: Float
Default: 0
Required: no
maxHeight="1"Description: (LevelerEffect) Max. height
Type: Float
Default: 1
Required: no
dropOffset="0"Description: (WindrowerEffect) Drop offset
Type: Float
Default: 0
Required: no
alignXAxisToWorldY="false"Description: (ShaderPlaneEffect) Align X axis to world Y
Type: Boolean
Default: false
Required: no
dynamicFillType="false"Description: (ShaderPlaneEffect) Dynamic fill type
Type: Boolean
Default: false
Required: no
alwaysVisibile="false"Description: (ShaderPlaneEffect) Always visible
Type: Boolean
Default: false
Required: no
node="node"Description: Effect in i3d node
Type: Index to i3d node or i3d mapping identifier
Required: no
useDistance="true"Description: (ShaderPlaneEffect) Use distance
Type: Boolean
Default: true
Required: no
uvSpeed="float"Description: (ShaderPlaneEffect) UV speed
Type: Float
Required: no
shapeScaleSpread="0.6 1 1 0"Description: (PipeEffect) Shape scale spread
Type: Multiple values (x, y, z, w)
Default: 0.6 1 1 0
Required: no
defaultFillType="string"Description: (ShaderPlaneEffect) Default fill type name
Type: String
Required: no
minDensity="0.5"Description: (CutterMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
spriteGainScale="float"Description: (ParticleEffect) Scale factor that is applied on sprite gain scale loaded from particle system
Type: Float
Default: #spriteScale value
Required: no
startDelay="0"Description: (ShaderPlaneEffect) Start delay
Type: Float
Default: 0
Required: no
useFillTypeTextureArrays="boolean"Description: (ShaderPlaneEffect) Apply shared fill type texture array to effect
Type: Boolean
Required: no
updateDistance="string"Description: (PipeEffect) Update effect distance
Type: String
Default: true
Required: no
useFruitColor="false"Description: (ParticleEffect) Apply the fruit color to the smoke effect instead of the fill color
Type: Boolean
Default: false
Required: no
spriteScale="1"Description: (ParticleEffect) Scale factor that is applied on sprite scale loaded from particle system
Type: Float
Default: 1
Required: no
minVisHeight="float"Description: (GrainTankEffect) Min. height to be visible
Type: Float
Default: -inf
Required: no
materialTypeId="string"Description: (ShaderPlaneEffect) Material type id
Type: String
Default: 1
Required: no
fadeTime="1"Description: (ShaderPlaneEffect) Fade time for fade in and fade out
Type: Float
Default: 1
Required: no
positionUpdateNodes="string"Description: (PipeEffect) List of nodes to position at control point
Type: String
Required: no
speed="1"Description: speed
Type: Float
Default: 1
Required: no
maxRpmScale="0.95"Description: Max. rpm scale
Type: Float
Default: 0.95
Required: no
>

<particleSystem fadeOutRange="x y"Description: (WindrowerEffect) Fade out range
Type: Multiple values (x, y)
Required: no
lifespan="float"Description: Lifespan
Type: Float
Required: no
emitterShape="node"Description: (WindrowerEffect) Emitter shape node
Type: Index to i3d node or i3d mapping identifier
Required: no
materialType="same as particleType"Description: (WindrowerEffect) Material type
Type: String
Default: same as particleType
Required: no
worldSpace="true"Description: Is world space
Type: Boolean
Default: true
Required: no
startTime="float"Description: Start time
Type: Float
Default: Delay value
Required: no
useEmitterVisibility="true"Description: use emitter shape visibility
Type: Boolean
Default: true
Required: no
delay="float"Description: Activation delay
Type: Float
Required: no
materialIndex="1"Description: (WindrowerEffect) Particle type
Type: Integer
Default: 1
Required: no
fadeInRange="x y"Description: (WindrowerEffect) Fade in range
Type: Multiple values (x, y)
Required: no
stopTime="float"Description: Stop time
Type: Float
Default: Delay value
Required: no
particleType="string"Description: (WindrowerEffect) Particle type
Type: String
Required: no
emitCountScale="1"Description: Emit count scale
Type: Float
Default: 1
Required: no
/>

<motionPathEffect density="1"Description: (MotionPathEffect) Density Scale
Type: Float
Default: 1
Required: no
scrollLength="1"Description: (MotionPathEffect) Scroll length to wrap around
Type: Float
Default: 1
Required: no
fadeVisibilityMax="0"Description: (MotionPathEffect) Default fade visibility max. value
Type: Float
Default: 0
Required: no
textureRealWidth="float"Description: (MotionPathEffect) Real width of effect in meter with this texture
Type: Float
Required: no
rowLength="0"Description: (MotionPathEffect) Number of plants for each row
Type: Integer
Default: 0
Required: no
speedReferenceAnimationOffset="0"Description: (MotionPathEffect) Time offset to apply
Type: Float
Default: 0
Required: no
minScaleOffset="-0.07"Description: (PlowMotionPathEffect) Y Offset when the scale is at it's minimum
Type: Float
Default: -0.07
Required: no
maxScaleSpeed="10"Description: (PlowMotionPathEffect) Speed at which the effect reaches the max. scale
Type: Float
Default: 10
Required: no
speedScale="float"Description: (MotionPathEffect) Speed scale that is applied to effect speed defined in effect.xml or i3d file
Type: Float
Required: no
fadeOutScale="1"Description: (MotionPathEffect) Fade out speed multiplicator
Type: Float
Default: 1
Required: no
maxVariationState="float"Description: (CultivatorMotionPathEffect) Max. variation state
Type: Float
Default: Max state of variation depending on speed (0 -> slow, 0.5 -> normal, 1 -> fast)
Required: no
startDelay="float"Description: (MotionPathEffect) Start delay
Type: Float
Default: value of #delay
Required: no
densityScale="float"Description: (CultivatorMotionPathEffect) Density Scale
Type: Float
Default: Random between 0.75 and 1
Required: no
minFade="0"Description: (MotionPathEffect) Defines start fade value
Type: Float
Default: 0
Required: no
visibilityZ="50 -50"Description: (MotionPathEffect) Visibility cut size Z axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
startFade="0.2"Description: (WindrowerMotionPathEffect) Start of fading depending on test area result
Type: Float
Default: 0.2
Required: no
endFade="0.8"Description: (WindrowerMotionPathEffect) End of fading depending on test area result
Type: Float
Default: 0.8
Required: no
verticalOffset="float"Description: (MotionPathEffect) Vertical offset of plants
Type: Float
Required: no
isPickup="false"Description: (WindrowerMotionPathEffect) Defines if the effect is a pickup effect and width is adjusted by hiding rows instead of the fade value
Type: Boolean
Default: false
Required: no
stopDelay="float"Description: (MotionPathEffect) Stop delay
Type: Float
Default: value of #delay
Required: no
speedFuncParam="string"Description: Additional string parameter that is passed to the speedFunc
Type: String
Required: no
shapeScale="float"Description: (MotionPathEffect) Scale of single shapes
Type: Float
Required: no
minDensity="0.5"Description: (CultivatorMotionPathEffect) Min. Density
Type: Float
Default: 0.5
Required: no
maxReferenceVehicleSpeed="10"Description: (MotionPathEffect) This speed represents speed '1' for effect
Type: Float
Default: 10
Required: no
maxShapeScale="float"Description: (MotionPathEffect) Scale of single shapes at the end of the effect
Type: Float
Required: no
fadeVisibilityMin="1"Description: (MotionPathEffect) Default fade visibility min. value
Type: Float
Default: 1
Required: no
numRows="0"Description: (MotionPathEffect) Number of rows
Type: Integer
Default: 0
Required: no
speedReferenceAnimation="string"Description: (MotionPathEffect) This animation will be used for the effect speed
Type: String
Required: no
isCultivatorSweepEffect="false"Description: (CultivatorMotionPathEffect) Is sweep effect
Type: Boolean
Default: false
Required: no
visibilityX="50 -50"Description: (MotionPathEffect) Visibility cut size X axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
speedFunc="string"Description: Lua speed function
Type: String
Required: no
textureFilename="string"Description: (MotionPathEffect) Animation texture
Type: String
Default: 0
Required: no
visibilityY="50 -50"Description: (MotionPathEffect) Visibility cut size Y axis
Type: Multiple values (x, y)
Default: 50 -50
Required: no
inversedFadeOut="false"Description: (MotionPathEffect) Using inversed fade in as fade out
Type: Boolean
Default: false
Required: no
isLeft="false"Description: (WindrowerMotionPathEffect) Defines if rake is mounted on left or right side
Type: Boolean
Default: false
Required: no
maxDensitySpeed="8"Description: (CultivatorMotionPathEffect) Speed at which the density is 1
Type: Float
Default: 8
Required: no
densityMaskFilename="string"Description: (MotionPathEffect) Custom Density Mask Texture
Type: String
Required: no
delay="0"Description: (MotionPathEffect) Start and stop delay
Type: Float
Default: 0
Required: no
useVehicleSpeed="boolean"Description: (MotionPathEffect) Use speed of vehicle as effect speed
Type: Boolean
Required: no
/>

<objectChange movingToolStartRotActive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
compoundChildInactive="boolean"Description: compound child state if object change is in active
Type: Boolean
Required: no
compoundChildActive="boolean"Description: compound child state if object change is active
Type: Boolean
Required: no
parentNodeInactive="node"Description: parent node if object change is in active
Type: Index to i3d node or i3d mapping identifier
Required: no
movingToolRotMinActive="angle"Description: Moving tool min. rotation if object change active
Type: Angle
Required: no
movingToolTransMaxInactive="float"Description: Moving tool max. translation if object change inactive
Type: Float
Required: no
translationInactive="x y z"Description: translation if object change is in active
Type: Translation values (x, y, z)
Required: no
visibilityActive="boolean"Description: visibility if object change is active
Type: Boolean
Required: no
movingPartUpdateInactive="boolean"Description: moving part active state if object change inactive
Type: Boolean
Required: no
movingToolRotMaxInactive="angle"Description: Moving tool max. rotation if object change inactive
Type: Angle
Required: no
rotationActive="x y z"Description: rotation if object change is active
Type: Rotation values (x, y, z)
Required: no
movingToolTransMinActive="float"Description: Moving tool min. translation if object change active
Type: Float
Required: no
scaleActive="x y z"Description: scale if object change is active
Type: Scale values (x, y, z)
Required: no
visibilityInactive="boolean"Description: visibility if object change is in active
Type: Boolean
Required: no
node="node"Description: Object change node
Type: Index to i3d node or i3d mapping identifier
Required: no
centerOfMassInactive="x y z"Description: center of mass if object change is in active
Type: Multiple values (x, y, z)
Required: no
movingPartUpdateActive="boolean"Description: moving part active state if object change active
Type: Boolean
Required: no
movingToolStartRotInactive="angle"Description: Moving tool start rotation if object change inactive
Type: Angle
Required: no
parentNodeActive="node"Description: parent node if object change is active
Type: Index to i3d node or i3d mapping identifier
Required: no
shaderParameterInactive="x y z w"Description: shaderParameter if object change is in active
Type: Multiple values (x, y, z, w)
Required: no
shaderParameterSetRecursive="false"Description: Shader parameter is applied to all child nodes recursively
Type: Boolean
Default: false
Required: no
translationActive="x y z"Description: translation if object change is active
Type: Translation values (x, y, z)
Required: no
interpolation="false"Description: Value will be interpolated
Type: Boolean
Default: false
Required: no
movingToolStartTransInactive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolRotMinInactive="angle"Description: Moving tool min. rotation if object change inactive
Type: Angle
Required: no
movingToolTransMaxActive="float"Description: Moving tool max. translation if object change active
Type: Float
Required: no
workModeIndex="integer"Description: Index of current work mode to activate it
Type: Integer
Required: no
massActive="float"Description: mass if object change is active
Type: Float
Required: no
deleteInactive="boolean"Description: delete if object change is active
Type: Boolean
Required: no
centerOfMassActive="x y z"Description: center of mass if object change is active
Type: Multiple values (x, y, z)
Required: no
sharedShaderParameter="false"Description: Shader parameter is applied on all objects with the same material
Type: Boolean
Default: false
Required: no
rigidBodyTypeInactive="string"Description: rigid body type if object change is in active
Type: String
Required: no
deleteActive="boolean"Description: delete if object change is active
Type: Boolean
Required: no
rigidBodyTypeActive="string"Description: rigid body type if object change is active
Type: String
Required: no
shaderParameter="string"Description: Shader parameter name
Type: String
Required: no
scaleInactive="x y z"Description: scale if object change is in active
Type: Scale values (x, y, z)
Required: no
movingToolTransMinInactive="float"Description: Moving tool min. translation if object change inactive
Type: Float
Required: no
shaderParameterActive="x y z w"Description: shaderParameter if object change is active
Type: Multiple values (x, y, z, w)
Required: no
interpolationTime="1"Description: Time for interpolation
Type: Time in seconds
Default: 1
Required: no
fadeTime="0"Description: Fade time which activated the object change
Type: Float
Default: 0
Required: no
rotationInactive="x y z"Description: rotation if object change is in active
Type: Rotation values (x, y, z)
Required: no
movingToolStartTransActive="float"Description: Moving tool start translation if object change inactive
Type: Float
Required: no
movingToolRotMaxActive="angle"Description: Moving tool max. rotation if object change active
Type: Angle
Required: no
massInactive="float"Description: mass if object change is in active
Type: Float
Required: no
/>

<variableState referenceRotAxis="integer"Description: (VariableMotionPathEffect) Reference Rotation Axis
Type: Integer
Required: no
referenceNode="node"Description: (VariableMotionPathEffect) Reference Node
Type: Index to i3d node or i3d mapping identifier
Required: no
referenceTransAxis="integer"Description: (VariableMotionPathEffect) Reference Translation Axis
Type: Integer
Required: no
referenceUseVehicleSpeed="false"Description: (VariableMotionPathEffect) Use vehicle speed as reference value
Type: Boolean
Default: false
Required: no
>

<state density="float"Description: (VariableMotionPathEffect) Density in this state
Type: Float
Required: no
scale="x y z"Description: (VariableMotionPathEffect) Scale of the mesh in this state
Type: Scale values (x, y, z)
Required: no
speedScale="float"Description: (VariableMotionPathEffect) Speed scale in this state
Type: Float
Required: no
visibilityY="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Y axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityZ="50 -50"Description: (VariableMotionPathEffect) Visibility cut on Z axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
visibilityX="50 -50"Description: (VariableMotionPathEffect) Visibility cut on X axis in this state
Type: Multiple values (x, y)
Default: 50 -50
Required: no
referenceValue="float"Description: (VariableMotionPathEffect) Reference Value
Type: Float
Required: no
/>

</variableState>
<snowPlowEffect scrollSpeed="1"Description: (SnowPlowMotionPathEffect) UV scroll speed
Type: Float
Default: 1
Required: no
maxScale="1 1 1"Description: (SnowPlowMotionPathEffect) Max. Scale which corresponds to the second motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
minScale="1 1 1"Description: (SnowPlowMotionPathEffect) Min. Scale which corresponds to the first motion path array state
Type: Scale values (x, y, z)
Default: 1 1 1
Required: no
shaderPlane="node"Description: (SnowPlowMotionPathEffect) Node of shader plane effect to control the same way
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<testArea widthNode="node"Description: (WindrowerEffect) Test area width node
Type: Index to i3d node or i3d mapping identifier
Required: no
heightNode="node"Description: (WindrowerEffect) Test area height node
Type: Index to i3d node or i3d mapping identifier
Required: no
startNode="node"Description: (WindrowerEffect) Test area start node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</effectNode>
</propellerEffects>
<centerOfMass offset="0 0 0"Description: Offset of the center of mass when driving at the reference speed
Type: Multiple values (x, y, z)
Default: 0 0 0
Required: no
referenceSpeed="30"Description: Reference speed for the center of mass offset
Type: Float
Default: 30
Required: no
/>

<sounds>
<water file="string"Description: Path to sound sample
Type: String
Required: no
supportsReverb="true"Description: Flag to disable reverb
Type: Boolean
Default: true
Required: no
fadeOut="0"Description: Fade out time in seconds
Type: Float
Default: 0
Required: no
priority="MEDIUM"Description: Priority of the sound
Type: String
Default: MEDIUM
Required: no
pitchScale="1"Description: Additional pitch that is applied on the volume attributes
Type: Float
Default: 1
Required: no
linkNode="node"Description: Link node for 3d sound
Type: Index to i3d node or i3d mapping identifier
Required: no
isLocalSound="false"Description: While set for vehicle sounds it will only play for the player currently using the vehicle
Type: Boolean
Default: false
Required: no
fadeIn="0"Description: Fade in time in seconds
Type: Float
Default: 0
Required: no
lowpassGainScale="1"Description: Additional lowpass gain that is applied on the volume attributes
Type: Float
Default: 1
Required: no
parent="string"Description: Parent sample for inheritance
Type: String
Required: no
template="string"Description: Sound template name
Type: String
Required: no
loops="1"Description: Number of loops (0 = infinite)
Type: Integer
Default: 1
Required: no
volumeScale="1"Description: Additional scale that is applied on the volume attributes
Type: Float
Default: 1
Required: no
linkNodeOffset="x y z"Description: Sound source will be offset by this value to the link node
Type: Translation values (x, y, z)
Required: no
innerRadius="80"Description: Inner radius
Type: Float
Default: 80
Required: no
loopSynthesisRPMRatio="1"Description: Ratio between rpm in the gls file and actual rpm of the motor (e.g. 0.9: max. rpm in the gls file will be reached at 90% of motor rpm)
Type: Float
Default: 1
Required: no
debug="false"Description: Flag to enable debug rendering
Type: Boolean
Default: false
Required: no
outerRadius="5"Description: Outer radius
Type: Float
Default: 5
Required: no
>

<randomization minPitch="float"Description: Max pitch
Type: Float
Required: no
isOutside="true"Description: Randomization is applied outside
Type: Boolean
Default: true
Required: no
minVolume="float"Description: Min volume
Type: Float
Required: no
isInside="true"Description: Randomization is applied inside
Type: Boolean
Default: true
Required: no
maxVolume="float"Description: Max volume
Type: Float
Required: no
maxLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
minLowpassGain="float"Description: Max lowpass gain
Type: Float
Required: no
maxPitch="float"Description: Max pitch
Type: Float
Required: no
/>

<loopSynthesisRpm>
<modifier type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
/>

</loopSynthesisRpm>
<volume outdoor="1"Description: Outdoor volume
Type: Float
Default: 1
Required: no
indoor="0.8"Description: Indoor volume
Type: Float
Default: 0.8
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</volume>
<pitch indoor="1"Description: Indoor pitch
Type: Float
Default: 1
Required: no
outdoor="1"Description: Outdoor pitch
Type: Float
Default: 1
Required: no
>

<modifier type="string"Description: Modifier type
Type: String
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</pitch>
<lowpassCutoffFrequency outdoor="5000"Description: Outdoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
indoor="5000"Description: Indoor lowpass cutoff frequency
Type: Float
Default: 5000
Required: no
/>

<lowpassResonance indoor="2"Description: Indoor lowpass resonance
Type: Float
Default: 2
Required: no
outdoor="2"Description: Outdoor lowpass resonance
Type: Float
Default: 2
Required: no
/>

<lowpassGain outdoor="1"Description: Outdoor lowpass gain
Type: Float
Default: 1
Required: no
indoor="0.8"Description: Indoor lowpass gain
Type: Float
Default: 0.8
Required: no
>

<modifier modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
type="string"Description: Modifier type
Type: String
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</lowpassGain>
<sourceRandomization file="string"Description: Path to sound sample
Type: String
Required: no
/>

<loopSynthesisLoad>
<modifier type="string"Description: Modifier type
Type: String
Required: no
modifiedValue="float"Description: Change that is applied on sample value
Type: Float
Required: no
value="float"Description: Source value of modifier type
Type: Float
Required: no
/>

</loopSynthesisLoad>
</water>
</sounds>
<dashboards>
<dashboard minValueTrans="float"Description: (TRANS) Min. reference value for translation
Type: Float
Required: no
disabledIntensity="float"Description: (EMITTER) Intensity while the dashboard group is not active
Type: Float
Required: no
maxValueSlider="float"Description: (SLIDER) Max. reference value for slider
Type: Float
Required: no
emissiveScale="0.2"Description: (NUMBER) Scale of emissive map
Type: Float
Default: 0.2
Required: no
minValueRot="float"Description: (ROT) Min. reference value for rotation
Type: Float
Required: no
inactiveGroups="string"Description: (EMITTER) If defined, the inactive color/intensity will only be set if this group is active (if not active, the disabled color/intensity is used)
Type: String
Required: no
textSize="0.03"Description: (TEXT) Size of font in meter
Type: Float
Default: 0.03
Required: no
hideInactiveChildren="false"Description: (EMITTER) Hide all the children when the dashboard is inactive
Type: Boolean
Default: false
Required: no
maxValueRot="float"Description: (ROT) Max. reference value for rotation
Type: Float
Required: no
stateChangeValue="float"Description: Defines the dashboard value which triggers the state change. If not defined, any state change will trigger it
Type: Float
Required: no
maxRot="string"Description: (ROT) Max. rotation (Rotation value if rotAxis is given | Rotation Vector of rotAxis is not given)
Type: String
Required: no
rotAxis="float"Description: (ROT) Rotation axis
Type: Float
Required: no
textScaleX="1"Description: (TEXT) Global X scale of text
Type: Float
Default: 1
Required: no
stateChangeTime="0.2"Description: Defines how long the dashboard is active when the state changes (seconds)
Type: Time in seconds
Default: 0.2
Required: no
node="node"Description: Node
Type: Index to i3d node or i3d mapping identifier
Required: no
conditionGroupName="string"Description: Name of the condition group
Type: String
Required: no
scaleFactor="1"Description: Scale the value by the given factor
Type: Float
Default: 1
Required: no
displayType="string"Description: Display type name
Type: String
Required: no
wheelIndex="integer"Description: Index of wheel
Type: Integer
Required: no
baseColor="string"Description: (EMITTER) Base color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
valueType="string"Description: Value type name
Type: String
Required: no
offsetValue="0"Description: Offset the value by the given amount
Type: Float
Default: 0
Required: no
idleValue="0"Description: Idle value
Type: Float
Default: 0
Required: no
font="DIGIT"Description: (NUMBER) Name of font to apply to mesh
Type: String
Default: DIGIT
Required: no
disabledColor="string"Description: (EMITTER) Disabled emit color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
warningThresholdMin="float"Description: (WARNING) Threshold min.
Type: Float
Required: no
inactiveColor="string"Description: (EMITTER) Inactive emit color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
fillUnitIndex="integer"Description: Fill unit index to represent
Type: Integer
Required: no
isCritical="boolean"Description: Defines if dashboard update is critical and should be done every frame
Type: Boolean
Default: automatically based on type
Required: no
excludedLightTypes="1 2 .. n"Description: Excluded light types
Type: Multiple values
Required: no
fontThickness="1"Description: (TEXT) Thickness factor for font characters
Type: Float
Default: 1
Required: no
numbers="node"Description: (NUMBER) Numbers node
Type: Index to i3d node or i3d mapping identifier
Required: no
powerTakeOffIndex="integer"Description: Index of power take off in xml to use
Type: Integer
Required: no
warningThresholdMax="float"Description: (WARNING) Threshold max.
Type: Float
Required: no
steeringNodeIndex="integer"Description: Index of steering node
Type: Integer
Required: no
intensity="1"Description: Intensity
Type: Float
Default: 1
Required: no
inactiveIntensity="float"Description: (EMITTER) Intensity while the dashboard state is not active, but the group is active
Type: Float
Required: no
maxActiveValue="float"Description: Max. value to activate this dashboard
Type: Float
Required: no
minValueSlider="float"Description: (SLIDER) Min. reference value for slider
Type: Float
Required: no
lightTypes="1 2 .. n"Description: Light types
Type: Multiple values
Required: no
toggleVisibility="false"Description: (EMITTER) If the mesh is not emitting (idle), the mesh will be hidden
Type: Boolean
Default: false
Required: no
conditionalAnimationName="string"Description: Name of conditional animation
Type: String
Required: no
minTrans="x y z"Description: (TRANS) Min. translation
Type: Translation values (x, y, z)
Required: no
minRot="string"Description: (ROT) Min. rotation (Rotation value if rotAxis is given | Rotation Vector of rotAxis is not given)
Type: String
Required: no
groups="string"Description: List of groups
Type: String
Required: no
interpolationSpeed="0.005"Description: Interpolation speed
Type: Float
Default: 0.005
Required: no
maxValueTrans="float"Description: (TRANS) Max. reference value for translation
Type: Float
Required: no
inverted="false"Description: (VISIBILITY) State will be inverted
Type: Boolean
Default: false
Required: no
precision="1"Description: (NUMBER) Precision
Type: Integer
Default: 1
Required: no
maxTrans="x y z"Description: (TRANS) Max. translation
Type: Translation values (x, y, z)
Required: no
numberColor="string"Description: (NUMBER) Numbers color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
attacherJointNode="node"Description: Node of the attacher joint to use
Type: Index to i3d node or i3d mapping identifier
Required: no
minValueAnim="float"Description: (ANIMATION) Min. reference value for animation
Type: Float
Required: no
states="1 2 .. n"Description: Crab steering states which activate the dashboard
Type: Multiple values
Required: no
textMask="00.0"Description: (TEXT) Font Mask
Type: String
Default: 00.0
Required: no
hiddenColor="string"Description: (TEXT) Color of hidden character (if defined a '0' in this color is display instead of nothing)
Type: String
Required: no
maxValueAnim="float"Description: (ANIMATION) Max. reference value for animation
Type: Float
Required: no
fillType="string"Description: Fill type of fillUnit to be used
Type: String
Required: no
minActiveValue="float"Description: Min. value to activate this dashboard
Type: Float
Required: no
hideInactive="false"Description: (EMITTER) Hide the emitter shape when the dashboard is inactive
Type: Boolean
Default: false
Required: no
emitColor="string"Description: (EMITTER) Emit color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
hasNormalMap="false"Description: (NUMBER) Normal map will be applied to number decals
Type: Boolean
Default: false
Required: no
doInterpolation="false"Description: Do interpolation
Type: Boolean
Default: false
Required: no
conditionStateName="string"Description: Name of condition state
Type: String
Required: no
useStateChange="false"Description: Dashboard is active for a defined amount of time when the source value changes
Type: Boolean
Default: false
Required: no
conditionGroupInverted="boolean"Description: Invert the state of the condition group for the dashboard
Type: Boolean
Required: no
conditionalAnimationRange="x y"Description: Range of the conditional animation value
Type: Multiple values (x, y)
Required: no
textAlignment="RIGHT"Description: (TEXT) Alignment of text (LEFT | RIGHT | CENTER)
Type: String
Default: RIGHT
Required: no
textColor="string"Description: (TEXT) Font color (DashboardColor OR BrandColor OR r g b a)
Type: String
Required: no
animName="string"Description: (ANIMATION) Animation name
Type: String
Required: no
textScaleY="1"Description: (TEXT) Global Y scale of text
Type: Float
Default: 1
Required: no
textSpacing="1"Description: (TEXT) Scale factor for spacing between the characters
Type: Float
Default: 1
Required: no
>

<valueMapping sourceValue="float"Description: Source value
Type: Float
Required: no
dashboardValue="float"Description: Value to be used for dashboard at this source value
Type: Float
Required: no
/>

<state intensity="float"Description: (MULTI_STATE) Intensity if the node is a emitter
Type: Float
Required: no
emitColor="string"Description: (MULTI_STATE) Emit color if the node is a emitter
Type: String
Required: no
scale="x y z"Description: (MULTI_STATE) Scale while state is active
Type: Scale values (x, y, z)
Required: no
value="1 2 .. n"Description: (MULTI_STATE) One or multiple values separated by space to activate the state
Type: Multiple values
Required: no
translation="x y z"Description: (MULTI_STATE) Translation while state is active
Type: Translation values (x, y, z)
Required: no
visibility="boolean"Description: (MULTI_STATE) Visibility while state is active
Type: Boolean
Required: no
rotation="x y z"Description: (MULTI_STATE) Rotation while state is active
Type: Rotation values (x, y, z)
Required: no
/>

</dashboard>
</dashboards>
<joint minTransLimit="0 0 0"Description: Min. trans limit
Type: Translation values (x, y, z)
Default: 0 0 0
Required: no
jointPosition="x y z"Description: Defines the position of the joint
Type: Translation values (x, y, z)
Required: no
maxTransLimit="0 0.000001 0"Description: Max. trans limit
Type: Translation values (x, y, z)
Default: 0 0.000001 0
Required: no
rotLimitSpring="50 0 5"Description: Rotation limit spring
Type: Multiple values (x, y, z)
Default: 50 0 5
Required: no
rotLimitDamping="10 0 1"Description: Rotation limit damping
Type: Multiple values (x, y, z)
Default: 10 0 1
Required: no
maxRotLimit="0 0 0"Description: Max. rot limit
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
minRotLimit="0 0 0"Description: Min. rot limit
Type: Rotation values (x, y, z)
Default: 0 0 0
Required: no
rotationDrag="0 75 0"Description: Rotation drag
Type: Multiple values (x, y, z)
Default: 0 75 0
Required: no
transLimitDamping="0 50 0"Description: Translation limit damping
Type: Multiple values (x, y, z)
Default: 0 50 0
Required: no
waterDepth="0"Description: Defines how deep the rootNode is below the water plane
Type: Float
Default: 0
Required: no
transLimitSpring="0 200 0"Description: Translation limit spring
Type: Multiple values (x, y, z)
Default: 0 200 0
Required: no
translationDrag="5 0 5"Description: Translation drag
Type: Multiple values (x, y, z)
Default: 5 0 5
Required: no
/>

<control steeringForce="100"Description: Max. steering force (kN)
Type: Float
Default: 100
Required: no
accelerationForceAngle="25"Description: Acceleration force vertical angle
Type: Angle
Default: 25
Required: no
steeringForceAngle="25"Description: Steering force vertical angle
Type: Angle
Default: 25
Required: no
maxSteeringAngle="40"Description: Max. steering angle
Type: Angle
Default: 40
Required: no
maxAccelerationSpeed="1.5"Description: Max. acceleration speed (m/s2)
Type: Float
Default: 1.5
Required: no
>

<waterDepthNodeBody node="node"Description: Depth detection node to check if still in water
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<forceNode node="node"Description: Main propeller force node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<accelerationForce steeringFactor="1"Description: Multiplier of acceleration while fully steered in
Type: Float
Default: 1
Required: no
reverseFactor="1"Description: Multiplier of acceleration while going in reverse
Type: Float
Default: 1
Required: no
>

<key speed="float"Description: Reference speed
Type: Float
Required: no
force="float"Description: Max. force at this speed (kN)
Type: Float
Required: no
/>

</accelerationForce>
<waterDepthNodeBack node="node"Description: Depth detection node to block backward movement
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<waterDepthNodeFront node="node"Description: Depth detection node to block forward movement
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</control>
<shallowWaterNodes>
<shallowWaterNode node="node"Description: Shallow water effect node
Type: Index to i3d node or i3d mapping identifier
Required: no
radius="2"Description: Radius of the shallow water effect node
Type: Float
Default: 2
Required: no
/>

</shallowWaterNodes>
<rudderNodes>
<rudderNode maxRotation="45"Description: Max. Y rotation in each direction
Type: Angle
Default: 45
Required: no
node="node"Description: Visual rudder node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</rudderNodes>
<stopCross spacing="5"Description: Spacing between crosses
Type: Float
Default: 5
Required: no
size="1"Description: Size of the cross in m.
Type: Float
Default: 1
Required: no
numCrosses="5"Description: Number of crosses
Type: Integer
Default: 5
Required: no
yOffset="2"Description: Y offset from water surface
Type: Float
Default: 2
Required: no
/>

<condition dirt="0"Description: Fixed dirt level
Type: Float
Default: 0
Required: no
scratches="0"Description: Fixed scratches level
Type: Float
Default: 0
Required: no
dirtColor="0.20 0.14 0.08"Description: Color of the dirt
Type: Multiple values (x, y, z)
Default: 0.20 0.14 0.08
Required: no
/>

<playerTrigger node="node"Description: Player trigger in which the player position gets updated while the boat is driving
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

<propellerNodes>
<propellerNode rotSpeed="360"Description: Max. rot speed (deg/sec)
Type: Angle
Default: 360
Required: no
node="node"Description: Visual propeller node
Type: Index to i3d node or i3d mapping identifier
Required: no
/>

</propellerNodes>
</boat>